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-   -   New gun? (https://forums.graalonline.com/forums/showthread.php?t=78452)

Knightmare1 01-24-2008 03:10 AM

New gun?
 
1 Attachment(s)
i made this in my spare time.. i call it the Breaker.

Damage:
[S] - 1 Bullet (Automatic) 15 Damage
[D] - 1 Bullet (Semi-Automatic) 20 Damage

Stats:
Classes Available - Medic, Commando, Scout
Speed - [S] - Blue Rifle (S)
Speed - [D] - Blue Rifle Charge (D)

cbk1994 01-24-2008 03:19 AM

Why would a bullet at semi-auto do more damage then one at full-auto? It's exploding with the same force, going down the same barrel, at the same speed, with the same amount of mass. It's just shooting more bullets. Imagine 20 of these on semi-auto.

I'm yet to understand how this would work?

Switch 01-24-2008 03:20 AM

15/20 dmg for trials for free, for automatic?
No.
Other than that it's good, make it a bit darker, not navy though.

kia345 01-24-2008 03:22 AM

Medic and Scout don't deserve strong guns.

Switch 01-24-2008 03:23 AM

Actually I think it should be in the shop with the Metallic Rifle, but for more money.
And make them both last longer lawlzorcopter

Rescate 01-24-2008 07:59 AM

Quote:

Originally Posted by kia345 (Post 1371629)
Medic and Scout don't deserve strong guns.

I can understand why you say that for scout but personally i believe medic could use a new gun something that poisins though :)

And this gun would be nice if it was in shop but dont make it a failure like your lawlzorcopter we all know they dont exist only roflcopters

ceserthen 01-24-2008 02:58 PM

Quote:

Originally Posted by cbkbud (Post 1371626)
Why would a bullet at semi-auto do more damage then one at full-auto? It's exploding with the same force, going down the same barrel, at the same speed, with the same amount of mass. It's just shooting more bullets. Imagine 20 of these on semi-auto.

I'm yet to understand how this would work?

simple you have more accuracy in semi that you do in full auto.

kia345 01-24-2008 11:21 PM

Quote:

Originally Posted by Rescate (Post 1371670)
I can understand why you say that for scout but personally i believe medic could use a new gun something that poisins though :)

No. The point of being a medic is to heal. They should not get a strong gun. Scout and Commando are speed classes. Picking any of those three means your compromising strength for some other bonus.

Rescate 01-25-2008 01:05 AM

Quote:

Originally Posted by kia345 (Post 1371736)
No. The point of being a medic is to heal. They should not get a strong gun. Scout and Commando are speed classes. Picking any of those three means your compromising strength for some other bonus.

Compromising strength

Scout and commando
Scout has all the pistols which is a real advantage over any class and has bombs and minte detector the class is powerful personally if you had a choice to use it on iricia all the p2ps would go scout

Commando You do get speed but you dont lose power at all you get apprices which are a great gun and smg and lr pulsar for god sakes if your giving up something its going heavy infantry its really slow and has nothing really good besides maybe mortar

kia345 01-25-2008 01:07 AM

Then the gun should go to heavy infantry, why make a stronger class stronger?

Rescate 01-25-2008 01:39 AM

Heavy infantry or medic

Gets my vote both slow classes and medics need something besides apprices to defend themselfs

kia345 01-25-2008 01:41 AM

Medics do not need to defend themselves, they can heal. Take away Medpack if you want to give them a gun that strong.

Geonosis_Phoenix 02-02-2008 08:59 PM

idk but thats a really nice Automatic's

Bolivian 02-02-2008 11:10 PM

nice

UnknownMasterMind 02-14-2008 07:07 PM

I say don't change/alter classes, they keep the weapons they have now, maybe put it with a new class for a new map, but don't edit the current ones.

-Adding it to the shop (In-game) is a good idea

[email protected] 02-16-2008 11:51 AM

it should not go on medic but comando yes :)


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