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-   -   Suggestion: Proxy Limitation (https://forums.graalonline.com/forums/showthread.php?t=77965)

Bp852912 12-17-2007 11:45 PM

Suggestion: Proxy Limitation
 
This thread is about a suggestion about Proxies.. :/

These mines are simply annoying, allowing others to get easy kills anywhere there plantable. Before, they weren't much of a problem, but up until recent times, they've been a pain. I've been stacking up deaths off these.. Mostly off ones installed in random locations and under Hover Bikes.

I believe, as others do in-game, there should be a limitation on how many you plant. (If there isn't one already) -- Or some sort of team limitation, so the whole team can lay down a fixed amount of proxies and no more.

The fixed numbers I came up with were..

10 Per Player
50 Per Team

That way, most of the players on each team are able to place proxies, but without going 'over.'


So, there it is.. Limit the amount of proxies placable..

Dante55555 12-17-2007 11:46 PM

I'd rather just have them visible again.

Bp852912 12-17-2007 11:48 PM

Quote:

Originally Posted by Dante55555 (Post 1364278)
I'd rather just have them visible again.

That works too, they've just been really annoying recently

pooper200000 12-17-2007 11:53 PM

Actually I love Dante's idea. I heard it was more interesting when they were visible anyway :)

Bp852912 12-17-2007 11:55 PM

I would of followed your old idea, but the problem is, there not just being installed by doors/hooverbikes, there in random spots too. >_<

Dante55555 12-17-2007 11:56 PM

Quote:

Originally Posted by pooper200000 (Post 1364281)
Or you can get a grenade and blow them all up? Mortars work just as well? While they are cheap it seems stupid to set a limiation on them..

How, if you can't see them?

It seems stupid to run around throwing grenades over and over. Proxis were a lot more fun when they were visible.

pooper200000 12-17-2007 11:59 PM

See edited post..

Dante55555 12-18-2007 12:02 AM

Ah. Well Huwajux and I both agreed on it and he asked why a system that didn't have a problem and actually worked was changed...we didn't get an answer.

pooper200000 12-18-2007 12:03 AM

I always though it was because Vulcan didn't want the gfx or scripting he did for the mine/mine detector to be deleted. :p

Dante55555 12-18-2007 12:05 AM

If Bps idea was implemented Proxi King Kds Xanadu would be no more. 10 a player? It takes at least 4 to kill one person...the 100 restriction was bad enough let's not make it worse.

Bp852912 12-18-2007 12:06 AM

Either way, someone should Change/Fix it. :/

pooper200000 12-18-2007 12:24 AM

I like putting down like 10+ to take out bikes+ their riders and 30+ for the mechs on Gwars.

xAzerothx 12-18-2007 12:36 AM

Boo hoo, you're dying a few times. If you don't like dying by proxies there are some classes that can detect them.

Bp852912 12-18-2007 12:38 AM

Quote:

Originally Posted by xAzerothx (Post 1364298)
Boo hoo, you're dying a few times. If you don't like dying by proxies there are some classes that can detect them.

No one needs your ****ty feedback and nor is no one whinning.

pooper200000 12-18-2007 01:48 AM

You don't have a response to my enjoyment. Why should I not be able to do that? especailly if they were visible it would be a better way to solve this.. problem. Also yelling at Azeroth is not going to help achieve what you want.

Bp852912 12-18-2007 03:40 AM

Quote:

Originally Posted by pooper200000 (Post 1364305)
You don't have a response to my enjoyment. Why should I not be able to do that? especailly if they were visible it would be a better way to solve this.. problem. Also yelling at Azeroth is not going to help achieve what you want.

No ones screaming, but I understand what you mean. Of course, after seeing/reviewing it over, putting limitations on Proxies would be very stupid. Better to make them visible to fix the problem.

Dante55555 12-18-2007 05:19 AM

Quote:

Originally Posted by Bp852912 (Post 1364313)
No ones screaming, but I understand what you mean. Of course, after seeing/reviewing it over, putting limitations on Proxies would be very stupid. Better to make them visible to fix the problem.

Which I stated at the very beginning of this thread =p

Bp852912 12-18-2007 05:38 AM

I know, but I'm just too American to quote you. ;)

Huwajux 12-18-2007 06:33 PM

This issue has been brought up on numerous occasions, with the same response over and over 'Make the proxies visible again'. It does not mean that the minedetector becomes obselete and worthless, there are tons of places where the mines can be hidden from the naked eye, and with the addition of movable boxes, this solution has been expanded even moreso.

Ravenblade1979 12-18-2007 06:51 PM

Actually I think making them visible would totally take away from the minedetector. I think if you use that then you won't have any problems getting rid of mines.

I agree that its a pain in the butt...but hey this is just like the mousing issue.

Huwajux 12-18-2007 07:24 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1364376)
I agree that its a pain in the butt...but hey this is just like the mousing issue.

Yeah, so fix it?

The minedetector's value wouldn't be gone, otherwise how could you determine whether there are mines under boxes? Or mines under bikes? Or whether the mines were yours or your enemy's? Other than walking in the targeted area and finding out for yourself the hard way.

Bp852912 12-18-2007 10:00 PM

So.. in other words.. a solution would be making them visible again (As Dante as stated [got you this time ;)]); and by doing so, the mind detector would still have value? ..

..Guess they should make 'em visible again.. (Like Dante stated) :D

Dante_P2P 12-19-2007 03:27 AM

Putting them in random places is smart, Just throw some god damn barrels on the bike to make sure there is no proxys.

Try expecting proxys in the unexpected.

xAzerothx 12-19-2007 08:05 AM

What's the point of land mines if proxies were to become visible again? I would always put down landmines then put a box over it and see what idiot would walk into it or I'd set a trap with INVISIBLE proxies and jump into a crowd of noobs and run like a *****. If they're stupid enough to follow me, they blow up.

UnknownMasterMind 12-19-2007 10:41 PM

Not to be mean, but I think this thread has no real purpose, they were visible at first I believe, and I am guessing made invisible to add a extra challenge. I say if you have such a problem as suggested earlier, go become a Grenadier class(or any other class with mine detector), and use mine detector.

And yes, I have been victim to many proxs, and I don't use them. And I am still supporting them being invisible.

xAzerothx 12-19-2007 10:43 PM

Forgot to add this, it is always hilarious when you're minding your own business and you blow up by proxies. I literally jump out of my chair and say "Oh ****." Then I have a good laugh. If they were visible what's the point if everyone can see them?

Dante55555 12-19-2007 10:56 PM

I could go on for a long time about the point of everyone seeing them, Az, I really could. As for it adding a challenge, Desear, it sure as hell did the opposite. When they were visible you had to THINK and be strategic about where you placed them. Hiding them in crates and barrels etc. was among the most popular choices. Now you can put them anywhere and the only thinking involved is where someone's most likely going to step (bunkers ladders etc.)...

UnknownMasterMind 12-20-2007 01:28 AM

Quote:

Originally Posted by Dante55555 (Post 1364556)
I could go on for a long time about the point of everyone seeing them, Az, I really could. As for it adding a challenge, Desear, it sure as hell did the opposite. When they were visible you had to THINK and be strategic about where you placed them. Hiding them in crates and barrels etc. was among the most popular choices. Now you can put them anywhere and the only thinking involved is where someone's most likely going to step (bunkers ladders etc.)...

Not a challenge for the proxers, a challenged for the proxied. And also this balances out Iricia, Commandos can't beat everything, since proxies are invisable, and Commando doesn't have mind detector, it balances it by making them either, A) Throw grenades randomly, or B) Get a mine detectors when being proxied, which causes them to choose the slow class.

If they were visible, you would have to hide them as suggested, and think about that excuse for a second, how many places can you hide proxes behind ? Its very limited especially on Iricia. :/ I want to hear a real reason why they should be visible.

Bp852912 12-20-2007 01:58 AM

Quote:

Originally Posted by UnknownMasterMind (Post 1364587)
Not a challenge for the proxers, a challenged for the proxied. And also this balances out Iricia, Commandos can't beat everything, since proxies are invisable, and Commando doesn't have mind detector, it balances it by making them either, A) Throw grenades randomly, or B) Get a mine detectors when being proxied, which causes them to choose the slow class.

If they were visible, you would have to hide them as suggested, and think about that excuse for a second, how many places can you hide proxes behind ? Its very limited especially on Iricia. :/ I want to hear a real reason why they should be visible.

'cuz dey be stinkin'? :fro:

Dante55555 12-20-2007 02:00 AM

Quote:

Originally Posted by UnknownMasterMind (Post 1364587)
how many places can you hide proxes behind ? Its very limited especially on Iricia. :/

Like HELL it is. Especially in current Zone with boxes being movable.

Leoxx 12-20-2007 02:12 AM

proxis should always be invisiable, sometimes they are lame but sometimes they can be used to guard a base without anyone there, and you can make traps and take out more than one at a time when fighting a group of teamers..

Dante55555 12-20-2007 02:14 AM

This should have been a poll XD

Leoxx 12-20-2007 02:15 AM

aww but then i cant make myself sound intelligent

Bp852912 12-20-2007 02:17 AM

Quote:

Originally Posted by Dante55555 (Post 1364612)
This should have been a poll XD


I'll just delete this thread and make a poll. ;D


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