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More commands in ganis
I was just thinking, since graal is coded to recognize the animation the player is playing currently to determine what it will do, an example would be it sees sword.gani play, and then it hurts whatever is in the direction of player is attacking. My suggestion would be that animation detection be removed and commands for ganis be added, like hurt object and such. It would make it easier to do custom swords or 'S' weapons...it would also make it easier to do the img overlays it does when a player walks on swamp or shallow water tiles (such as replacing for custom sprite.png files).
I am suggesting this mostly, because of the addtiledef command...especially for my 4 different tilesets which are for the different seasons...it looks weird seeing green grass around your feet during winter ;) It would also allow for custom graphics for the objects players can carry (rocks, signs, etc.) The possibilities with this idea are numerous, but not infinite :D |
why not use replaceani
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Well, the only problem which might coour if this is put in is that someone might edit his walk.gani to do sword hurting, what would happen then? Would other players be hurt by him with his edited walk.gani, or wouldn't this happen due to the fact that those other players don't have that same gani? Anyway, it isn't as easy to make as it may seem.
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I only know 2 commands in ganis :(
WAIT and PLAYSOUND :( |
there are more than those 2, but they are not documented, so very few people know about them. There are 2 commands that I know of that are put in through notepad....
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first of all, dont spam on all the forums.....
anyway, the commands are similar to setcoloreffect and setzoomeffect |
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So you can make the player a light with setcoloreffect? Is it the same format of setcoloreffect r,b,g,a? |
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you should be able to edit def.gani, and use it in replaceani
but im not sure if it's supported or not |
I am not sure of what def.gani does....judging by its name and what it does, it defines animations I suppose...check it through notepad.
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