![]() |
Offline editor
I know people have been asking for improvements to the offline editor for a while now, but is it easy to add support for 24-bit pngs? If so, please do :).
|
I think the problem there is that you can't set transparency on 24-bit pngs.
|
Quote:
|
Quote:
|
Quote:
|
I use 24-bit pngs for my tilesets on Graal5 (16 million colors). It would be a nice thing if I (and others) can use the same tileset while doing offline editing, instead of having to use a dithered 8 bit version.
|
Quote:
|
Why not just limit your tileset to 256 colors? Thats enough anyways. Its only that one image. Older games were limited to a total of 256 colors.
|
Quote:
|
You can use tileset transparency on 24 bit pngs. I've done it already and shown the forum community screen shots of such many times.
|
Quote:
|
Quote:
|
I asked how it was technically possible, not how to make one.
|
True, probably. Well, who cares. Isnt Graal supporting 32-bit png anyways? :p
Why have a discussion whats possible and what not, thats not even the topic. |
Whether it's 24-bit PNGs or 32-bit PNGs, I'm sure you are all smart enough to understand what I said as I'm not the most knowledgeable, graphically. My point pretty much still stands that it is very much possible.
|
Quote:
Ex of 24-bit Transparency (3x3 pixels): FF0000, FFFFFF, 0000FF, 00FF00, -------, 00FF00, 990099, 888800, 00AA00 Center is full transparent, no color value. Ex of 32-bit Transparency (3x3 pixels): FF0000FF, FFFFFFFF, 0000FFFF, 00FF00FF, 0066AA00, 00FF00FF, 990099FF, 888800FF, 00AA00FF, Center has color value, however alpha channel makes it full transparent. Alpha can be adjusted for semi-transparency. |
| All times are GMT +2. The time now is 03:08 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.