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addtiledef problem
Anyone know why this doesn't load the tiles?
It's correct to my knowledge...but it won't load the tiles. I made sure they were in Graal/Levels/Tiles, and they were. But it won't load. Not really sure what to make of it. NPC Code:addtiledef relic_tileset1.png,#L,1; |
Try this.
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Perhaps someone else could try on there own editor to see if maybe it's just mine ****ing up? |
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Might be a problem with type "1", so try the tileset I gave you (relic's)? |
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I'll try re-downloading it and then try. |
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Let me try a different computer, it may just be screwed. Edit: It only didn't work on that computer for some odd reason. Thank you very much for helping me though, cyan3. |
If the tileset is over 256KB (correct me if I'm wrong), you can't load it in editor. It also has to be an 8-bit png.
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Theres no limitation in the editor. Has to be 8bit, and you shouldnt leave the second parameter blank.
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Leaving the second parameter blank doesn't really matter. |
leaving the 2nd parameter blank in GS1 doesn't matter actually talking compiling speed it's faster I believe. Also Tig I tested the limit cause I never heard of it. Seems to not apply to my editor I loaded a tiledef that was 312KB 8bits
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Tigairius is correct; it has to be an 8-bit image. I don't think there is a size limit, but to be real, how big could an image be if it's an 8-bit png file? Around 500kb, plus or minus a few kb?
Try this: open your Graal folder, then the levels folder, then file the folder called "tiledefs;" inside the folder, there will be text files. Find the text file "tiledefsOffline.txt" and delete it. You can safely delete all the text files in there if you wish, they will re-appear/re-download once you visit the playerworld again, but if you want to be specific for the editor, delete tiledefsOffline.txt and then open the level you want with the addtiledef script, which should load the tileset. |
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