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NPC Character -- Replace its Animation(s)
What's the script to change a character (NOT PLAYER'S) animation for a certain event permanently until the event is over?
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setcharani("ani",null);
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I mean liek you use "replaceani("beingreplaced","replacement");" what do I use for that on a character NPC?
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Erm, there isn't such thing, because NPC's don't have default animations. Since you have to set an NPC's ani via script(unlike players, who have default animations), you just have to script it to use whatever animation you want it to.
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okeh :\
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Just what were you trying to do that you would want to do something like this?
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Quote:
You can either do that, or do something like: this.walkani="whateverani"; setcharani(this.walkani,null); |
Yeah I ended production on the NPC xD
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