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Started working on this sprite. If you don't know, I suck at sprites, hence why I like to stick to things like tiles and icons...
Anyways, here it is. I already know the shading is crazy, but I personally think it works to keep it simple, yet define what it needs to. EDIT: after looking at it, I really need to address the feet. EDIT2: I think I fixed the feet problem... attachment sprite2.png |
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Face looks kinda weird...probably cause he's cross eyed.
Everything else looks good though. |
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Made a few changes.
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And you say you suck at sprites?
Seriously, is it possible for you to suck at ANYTHING? Looks great. |
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Another update. Made a template, and was messing around with accessories.
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He seems too stiff
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OH MY GOD! Faaaallloouuuut :D
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too stiff around the shoulders
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Still think so? I thought I made his shoulders pretty relaxed in the latest attachment, and I'm not sure how to make his shoulders any less stiff than they are in that one.
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Try having the idle animated. That should help with any stiffness. Plus I don't know if anyone on Graal does that.
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Made a few small changes(like concaving the shoulder area), and added a new 'weapon ready' pose.
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I edited it to show you what I mean, the one on the left is my version and the one to the right is yours. All I did was move the arms down a little bit and put some dark brown where the gap was.
The one on the right is the original...I think my slight edit makes him look much less stiff/hunchbackish. |
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Well the thing is, not having a visible neck(and the head being lower) in this helps give it the correct perspective. But adding a neck(or raising the head), it looks like the perspective is more straight on than 3/4th.
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Something about it is bothering me. He looks like a mentally ill patient. He has no pose. He is just some square standing around.
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Rofl, never thought I'd see the day when Crono gives gfxing advice.
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Better now?
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The problem is that it's distorting the perspective, something that I tried pretty hard to get right on this one for a change. I mean, the crit is valid, but it's either be a little less stiff, or lose perspective. There are alternatives I can take to give the sprites a little more life and not be so stiff, but there's nothing I can do for the perspective if I change it.
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Looks like I gotta wait for the animation. :( |
Crono i like your sprite more :D
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I LIKE the change, as it definitely improves the stiffness of the sprite, but it hurts the perspective I feel.
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Not sure if this will help, but I wanted to show off this game cause it owns :D
But yeah, Dusty has the right perspective so I'm going to have to go with his sprite. |
suikoden 2 :O i think the best 2D rpg on psone ^^
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But let's get back on topic because I don't want Dusty mad at me :asleep: |
Omg! I did it! I FINALLY GOT QUOTED IN SOMEONE'S SIGNATURE! :cool:
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wow, nice. i call him: "He Who Needs A Neck!"
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