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Zooming out
Does anyone know if there's any way to zoom out the level, like what the flying technology does, but without actually using flying technology?
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On Clientside, use player.zoom = .5;
That will give you half the size. I'm not quite sure but I'm pretty sure it will. |
No way, or else they wouldn't need to introduce flying technology.
I tried messing around with level stuff yesterday, and was sadly disappointed that you couldn't rotate the level :( |
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Twinny haha.
Yeah, this is my sole reason for wanting flying tech because I want to do an entire canvas zoom rather then zooming individual objects (a tilelayer.zoom would be nice too but would probably need like an offsetx/offsety or so to not look funny at times). If you are wondering how I "did it", I really didn't do anything on my server other then make the player smaller. The graphics I use just are all 32x32 so it gives the illusion that everything is zoomed out. I want flying tech so I can reverse this process and zoom everything back to normal size while keep the integrity of 1024 icons per level ^_^. Oh and, I guess this is a "hi I'm back from my 3 week graal-made-me-mad escapade". |
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And...people cant get past the first room of the tutorial! |
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I've heard rumors that Flying Technology won't be available for all servers. Anyone know if this is true? Because Maniaman honestly expects me and Stan to make our own. :<
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Good luck with that... Unless you plan to entirely emulate tiles, you won't be able to do it. You should just tell Mania to ask Stefan himself if Maloria can include that in their planning or if the idea should just be scrapped all together.
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That's easily only a few lines of code...
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I mean hiding an object that is above a certain z height (but keeping the shadow).
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Change gani, adjust player.zoom or as you say, adjust player.alpha. There are tons of solutions and many of them are easily just a few lines of text.
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Plus it doesn't look that great for height to be represented merely by being a several tiles above where you really are. Increasing z looks the same as decreasing y. Which is sad. |
You could always increase player.zoom and decrease player.alpha when player.z is increased.
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I guess...although player.zoom looks real crappy, but I don't imagine flying technology would change that anyways
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Who cares about what crap you can do to emulate flying technology, that is simply not an appropriate substitute for the actual technology to zoom the map out as if you were very high above it.
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