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-   -   Improvement Thread - Part Deux (https://forums.graalonline.com/forums/showthread.php?t=75799)

Drakeero 07-23-2007 02:40 PM

Improvement Thread - Part Deux
 
While technically an improvement is any change for the better, regardless of the situation, it seems that in online games improvement means taking something that already works and make it better.

On the other hand, taking something that doesn't work and fixing it is called fixing a bug. Taking something else that does work but not as well as it should and improving it is more "making it suck less."

I have been told by several people (some of them were actually intelligent, imagine that), that most the 'improvements' that people constantly talk about doing including the ones I wanted to do last time around were ineffective, unappreciated, and usually impossible because this isn't Graal V12 yet.

So this thread is not so much of an idea of new flashy things to be made. This is not things to be added, created, or otherwise improved for the hell of it. This is "stopping things from sucking." For example. That lake left of the mountain on Zormite. Is it necessary to be right there? The terrain there is a few degrees away from being a cliff. Shouldn't that be smoothed out a little?

Note: This thread is not open to non-Zormites. If you were a member of Zormite in the -recent- past, you may still post. If you are not a member or recent member, I am not going to listen to you on this thread.

Ravenblade1979 07-23-2007 05:09 PM

Yeah was wondering about the lake to the left. But we can work hard on this stuff.

Drakeero 07-23-2007 05:13 PM

I'm not going to start telling everyone my plans and what I'm working on. People seem all too eager to criticize. I intend to stick to pratical changes, and maybe a few aesthetic changes if they work real well with the practical changes.

Alright, I'll let one thing slip. The pathing on the island SUCKS. There is a reason why no one uses them. They're weird, go off randomly sometimes, and are never the shortest distance between two points. They could use a little work. People should be using them because they're convenient, and the shortest distance between two towns.

warmaster70229 07-24-2007 07:38 PM

Well, in my oppinion here's somthing that SUCKS, the cannonballs, AND the sawmill, are so far away from the freaking ferry, MISS MY RoT's >=O:cry::cry::cry:

jonnyrocks2 07-25-2007 06:11 AM

I'm still working on the town...Its still lookin good as usual.

Drakeero 07-25-2007 06:29 AM

Yeah, the windmill and the lumbermill are a bit of a problem. Now, it would be cheap to move them right up to where they exactly need to be so they're not going to poof into the most convenient place, but I do hope to move them to a less sucky place.

Drakeero 07-30-2007 06:25 AM

Alright, Uri, cease work on the town for now. There will be time for it later. I've got some other stuff for you to work on on the other towns first.

Drakeero 08-04-2007 08:00 PM

Remember people, don't forget about this thread. No major improvement suggestions, just small stuff. Like all the important buildings in Rederil scattered all over the place and near impossible to find, or Kalimn too far away from the shipyard. Y'know, that kinda stuff you come across.

Oh yeah, another thing. We need to see how many liberties we can take with certain scripting ideas for the castle. Might be able to pull off something pretty cool if it isn't shot down.


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