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Human's Invincability *Look at this before you assume its a god item thingy*
How do I make it so humans are not invincable when they get hit by a sword, I dont really wish to rescript the human race just to make techniques for this =/
Any possible way of doing this without scripting humans as a race? |
I beleive humans are already not invincible to swords.
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i dont think so...
you probably have to rescript the human race... (only the part where he gets hit) |
maybe if(playerenters&&isweapon) noplayerkilling; ?
It's a real pain to turn off though |
*actually reads the question* Oooh, you mean to do damage while they're hurt? Just use the triggeractions and a system NPC
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you might try setting playerhurtdx/y to 0 and setting their gani to something other than hurt.....I dunno if that'd work though
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Why would you want that? I remember when there was a bug on classic and it was like that.. the same time they released those newbie fire mine things.. People were dying like mad.. you get caught in an explosion and.. you are the weakest link, goodbye. ;D
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LOL!
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Hmm, I remember that Tyhm once managed to bug up the dancing boots so they caused that by setting the player's sprite to 0 at the moment the player was hit...
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Well actualy I was planning to have it every time you take a swing you have to pause a bit to take another, this way we can do double slash techniques with doing the real damage at the time its suppose to.... or so on
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Double slash technices would be cool. A freature should be added, <Reverse Gani>. That would be cool!
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