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double-layered(locked) GuiDrawingPanel?
uhm would it be possible to do this or add it?
i noticed if you draw on a GuiDrawingPanel and draw something over you can see the first thing drawn, then 0.x seconds after the second etc can there be something like 2 layers or a lock function? like you "lock" it, now it stays what it was when you locked it and what you draw is drawn in the "background", when you unlock it, it updates and shows the new "surface"(that was drawn on) because i would like making a system that uses 2 guidrawingpanels and has to draw on the second one that is in the background, the change what is in the background and draw the same things on the other one again(to keep it synchronized) |
I've never even used a GuiDrawingPanel, screenies?
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its just a guicontrol where you can draw on with drawImage(), drawImageRectanlge() etc Oo
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Screenies? hehe
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oh come on ffs
it shows what you ****in draw on it, got that? nothing else |
TDrawingPanels are my favorite! I use them for everything ^_^
To OP: I don't see why you can't just use one GuiDrawingPanel as a background and another as the foreground? |
in the attributes for it use layers = #; 0 = below player, 1 = same layer as player, 3+ above player
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Quote:
and i guess 2 drawingpanels showing their stuff will need more resources o.o or give me a function to access the things drawn on the panel :/(like an array or something) Quote:
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It's still hard for me to follow what you are trying to do, sorry.
Why can't you just script your own array and when ever something is changed (not when something is appended) just clearall() and redraw it all? |
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