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GUI controls have to use the original graphic layout?
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I want to make a GUI profile, but i want to be able to define what part of the image to use for each part.
I don't want to use the default image as a template because I don't want things the sizes they are in that. I want bigger graphics. Is there any way to define which part of the image is used for the border and the title bar, etc of a window. I've attached an example of how i want the window to look. The bottom corners of the window cannot be done using the template graphic. |
GuiShowImgCtrl() is your friend.
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No no...just use a GuiWindowCtrl like you are doing. If you edit the original image you will notice a bunch of red lines. Just toy around with the placement of those lines (a red line must remain at the top). Sorry, spacebar just broke or I would explain more...
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Thanks.. Didn't know it worked like that! Managed to get my window in game and it looks great.
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