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NPC mouse support...
I think Stefan should add commands that allow players to use the mouse to do things in graal...that way you can create like, mini windows and be able to move them or something like that :D
Someone could create a custom graal GUI for various things...it would be very interesting, or have npcs react when they are clicked on during play. also as a side note...make the npc editor recognize the command 'sparringzone' |
Re: NPC mouse support...
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//#CLIENTSIDE sparringzone or //#CLIENTSIDE issparringzone you simply need to make the script COMPLETELY blank, then add that. |
if (issparringzone); I believe that works
Anyway that is what I meant to put in my other post! So like read-only variables mousex/mousey (The pixel position of the mouse inside of graal's window, I.E. Topleft is 0,0) if (playerclicksme); if (mouseover); Hmm... if (playerclicks(x,y)); if (mouseon(x,y)); setcursor file; Anyway I doubt mouses will be scripted but oh well ;) |
Re: Re: NPC mouse support...
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besides, issparringzone is a flag, not a command ;) |
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Hey great idea G_Yoshi! I've been thinking about it before too but never realized it can be done.
*Wanna click NPCs and stuff* |
Someone suggested mouse clicks triggering npc actions a LONG time ago...I think like, old board. I don't remember who it was (though I think I have an idea of who it might have been), but for some reason it hasn't been added yet. It would be neat for things such as getting stats and stuff, or navigating menus, but nothing major other than that online, cuz if you have players clicking nobody else would know what's going on when they see an NPC move, or you have several people clicking all over just to mess with an NPC.
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btw, since stefan added a new command that disables the 'Q' menu, do you still get paused when you push 'Q' when it has been disabled? |
I suggested that to stefan befor he released 2.04
So far I got "Sorry im not adding mouse suppor :-)" |
Jadis:
Well I never! He can burn in hell for all eternity! HahahaahahahahahHAHAHAHAHAHAHAHAHAHHAHA!!!!!! |
It might be nice for some stuff,
but I fear that Graal will turn into a click&rush -game or so where you only click with the mouse on the screen all the time instead of directly controlling the character. It's the same thing like keydown, if it would be enabled for all keys then it would make controlling the game much harder, instead of playing the game you would first need to learn how to control the game. |
I see.....neato
but couldn't you just reserve the mouse for specified functions? |
The mouse already has MINIMAL use. You can click on a weapon in the Weapon List.
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i was just asking for the mouse abilities to be extended a bit beyond that |
WEll you wouldnt have to enable mouse for movement stefan. Its just for scripts =\. and keydown for all heys would be nice so Playerworlds can have cool coommands. Its not like you have to enable mouse for movement and with the keydowns being onlt the defualt ones it gets really hard to make stuff non-chat command.. Since Me dont like Chat commands...
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