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Tileset issue.
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Right, at the moment i'm trying to play around with a new tileset for the server i'm starting work on (Symphonia) - thing is when I use this script:
NPC Code://#CLIENTSIDE Simple enough right? But then my level editor goes all funny. (attached.) Before you asked the stupid, obvious and mildly patronising question: Yes, i'm sure that the tileset is the correct one and that it is spelt correctly. :X |
Is the image the right dimensions and everything? Try using #L for the level?
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Try using a removetiledefs; and then trying the addtiledef. If that does not work try adding the name of the level you're working in the addtiledef.
Tilesets are fiddly. x_x |
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Double check to make the sure the tileset image is within your graal folder of course.
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Post the tileset if all else fails, it'll be set wrong! :)
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If it's in the editor, try setting an NPC to the tileset image to make sure if it's the image or not. If it's the image, set it to indexed mode, if it's not the image, try filling in the blanks, IE the level and the type.
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Nope, none of them seem to have worked.
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You're not being very specific?
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NPC Code://#CLIENTSIDE Have a nice day. ^^ |
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It also helps to have it in 8-bit (256 colors) and to have it in the folder that the level is in. |
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