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New GUI & Small GUI Control Bug
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I just made the most graphics ever in my history on Graal and after it I noticed a very little bug with the GuiScrollCtrl, apparently the contents of the control overlap the horizontal scroll bar by one pixel, considering my GUI is the only one that uses the full space available in the frame, it would normally be unnoticeable.
View the text at the bottom of the Console window in the attachment. Also, comments on the GUI graphics are appreciated. |
Amazing!
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I like the GUI but i think it could be a little bit more shaded
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good graphics cant you just adjust the height of the scroll/text window itself?
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extent changes the width and height of the scroll window itself, not where its contents are displayed.
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Reminds me of Half-Life 2 =D.
Nice |
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Then you win! :D
P.S. I wish there was a thumbs up icon smiley, but that should be enough ;) |
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After a bit of contemplation I decided to finally integrate the alpha into the images themselves, this will prevent any customization by the client for which I had hoped. Until Stefan releases that alpha option that is. Using png rather than jpeg to prevent compression marks.
Console is using default transparency rather than custom this time. The Inventory window is from an old script, the top two frames above the scroll are meant to show the selected item icon and its name and info, those frames are GuiControl objects using border 5, which is a bitmap, which is the same bitmap as the buttons. |
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why dont you just make the txt smaller or larger?
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Invern modify the extent of the text itself to size it, Awesome update btw Good Luck with this! :P
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Great update! GuiBitmapBorder was better before though :(
You need to change the extent of the text I'm pretty sure. I had a similar problem once. |
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That doesn't make sense considering scrolls can have more than one object in them, besides I didn't see those variables when I took a look at the ones for the control.
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