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ceserthen 05-28-2007 04:31 AM

Problem with editor
 
2 Attachment(s)
I am having a problem with editor. I am trying to add a custom tileset using the addtiledef script and am ending up with fuzz (see screenshots) I have gone through a lot of trouble shooting and can't find the error. If anyone knows of a way to fix this I would greatly appreciate it.

Thank you,
Ceserthen

This is the best place I thought to put this if any mods know a better place can you please move it.

samich 05-28-2007 04:34 AM

all you need to do is add a blank npc and then put it

removetiledefs;

and then it should work after that ;)

samich 05-28-2007 04:36 AM

but just removetiledefs; nothing else

Matt 05-28-2007 05:13 AM

Yes, try what samich posted. After the tiles return to Graal's default tileset, remove the NPC with removetiledef; and add another one with:

addtiledef2 tilesetfilenamehere.png,,0,0;

Then you should be set.

jonh1 05-28-2007 06:00 AM

i got the same probleme but its still not working! my tile was okay and i updated it and now its broke XD

Chompy 05-28-2007 02:42 PM

Posting the image could help.

maximus_asinus 05-28-2007 03:51 PM

Yeah, the image's bitsize might be a problem. Offline Graal only supports 8 bit .png files, but online you can use 24 bit .png images.

PrinceOfKenshin 05-28-2007 07:30 PM

Quote:

Originally Posted by ceserthen (Post 1312574)
I am having a problem with editor. I am trying to add a custom tileset using the addtiledef script and am ending up with fuzz (see screenshots) I have gone through a lot of trouble shooting and can't find the error. If anyone knows of a way to fix this I would greatly appreciate it.

Thank you,
Ceserthen

This is the best place I thought to put this if any mods know a better place can you please move it.

well you have addtiledef ed_tiles.png,ed,1;

try addtiledef ed_tiles.png,ed_,1;

the little _ helps.

xXziroXx 06-05-2007 01:56 PM

Quote:

Originally Posted by PrinceOfKenshin (Post 1312685)
the little _ helps.

No it doesn't. :noob:


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