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Bugs from recent updates
Bugs
-battle arena magical resistances seem to be at -100 or extremely low. Paralyze and fear deals full or double damage. Outside of arena these damage appropriately to adjusted resistances. -melee combat seems fair and well rounded (well done there):D -crossbow inside of battle ground has not been slowed down with speed. -missile swarm does no damage and causes no effect, seems as if the script is possibly missing. Works visibly, but no scripted effect happens. -monsters do not receive knock back effect Suggestions -add a knock back effect for special spells and weapons -remove knock back as a standard effect when taking damage |
Been a week.
Any fix in the work for this by devs? |
All spells that have an attacktype now deal the same normalized damage per hit as physical attacks. Which makes repeating hit cone spells(except windstorm) insanely overpowered in arena zones. Resistances are COMPLETELY IGNORED.
Missile Swarm fails. If monsters got knocked back, they'd get pummeled into walls. |
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Because if someone gets hit by a knife IRL, there not going to get knocked back. Where as they get hit with hammer or morningstar they will. |
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