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[WIP] Tileset
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The, as yet, unfinished tileset I've been developing for Dark Nations.
Some are converted from freely available textures, others have been modified from existing textures and others have been made from scratch. Ignore the tile errors and that none of the tiles match and I know the level makes no sense at all :P We're trying to stay away from the cartoony look that every other server has and attempt (to the best of our ability) to bring a bit of realism to graal. Comments, suggestions? |
I quite like the tiles for for all that's worth man.
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So basically you put textures you found places into tiles?
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some of them, yes. Others, I made in photoshop.
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That grass reminds me of Atrius's grass tiles when I used to play, I don't know if they're the same now though.
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So who made that Overworld map? I saw it before, someone did some crazy stuff in paint right?
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I think a lot of things just have an obvious grid. I've messed around with shrinking textures and such, and it never really turns out good. Even with a seamless texture for 3D stuff, resizing it usually ruins the seamless aspect.
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Probably the best solution would be to mix these two methods nicely. |
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It actually took about 30 seconds in photoshop using render clouds then randomly selecting areas that could be islands using the magic wand. Then on a new layer I filled the selected parts green and I had an OW to run through the level generator :P Quote:
The ones I made myself like the hexagonal floor work best... but I made that at 256x256 then scaled it down so I don't really know why others don't scale as well. |
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Update:
That tileset isn't being used for Dark Nations anymore, it's being used for Graalaxy. It's been worked on alot since then. I'll post a screenshot soon. ^^ |
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