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-   -   [WIP] Tileset (https://forums.graalonline.com/forums/showthread.php?t=74026)

JkWhoSaysNi 05-18-2007 01:38 AM

[WIP] Tileset
 
1 Attachment(s)
The, as yet, unfinished tileset I've been developing for Dark Nations.

Some are converted from freely available textures, others have been modified from existing textures and others have been made from scratch.

Ignore the tile errors and that none of the tiles match and I know the level makes no sense at all :P

We're trying to stay away from the cartoony look that every other server has and attempt (to the best of our ability) to bring a bit of realism to graal.

Comments, suggestions?

killerogue 05-18-2007 01:40 AM

I quite like the tiles for for all that's worth man.

Zideruic 05-18-2007 02:19 AM

So basically you put textures you found places into tiles?

JkWhoSaysNi 05-18-2007 02:25 AM

some of them, yes. Others, I made in photoshop.

NightmareNight 05-18-2007 02:27 AM

That grass reminds me of Atrius's grass tiles when I used to play, I don't know if they're the same now though.

Infernix 05-19-2007 04:00 AM

So who made that Overworld map? I saw it before, someone did some crazy stuff in paint right?

Stephen 05-19-2007 04:12 AM

Quote:

Originally Posted by Zideruic (Post 1308911)
So basically you put textures you found places into tiles?

Egads, I'm tempted to delete that as flamebait. x_x

DustyPorViva 05-19-2007 04:15 AM

I think a lot of things just have an obvious grid. I've messed around with shrinking textures and such, and it never really turns out good. Even with a seamless texture for 3D stuff, resizing it usually ruins the seamless aspect.

Stephen 05-19-2007 04:22 AM

Quote:

Originally Posted by DustyPorViva (Post 1309363)
I think a lot of things just have an obvious grid. I've messed around with shrinking textures and such, and it never really turns out good. Even with a seamless texture for 3D stuff, resizing it usually ruins the seamless aspect.

Yea. I think the only solution to this is making your texture so obviously tiled it's accepted, or making the texture on your tile so subtle it's hardly noticeable (becomes a shade).

Probably the best solution would be to mix these two methods nicely.

JkWhoSaysNi 05-19-2007 03:30 PM

Quote:

Originally Posted by Infernix (Post 1309355)
So who made that Overworld map? I saw it before, someone did some crazy stuff in paint right?

I made that OW map about a year ago

It actually took about 30 seconds in photoshop using render clouds then randomly selecting areas that could be islands using the magic wand. Then on a new layer I filled the selected parts green and I had an OW to run through the level generator :P

Quote:

I think a lot of things just have an obvious grid. I've messed around with shrinking textures and such, and it never really turns out good. Even with a seamless texture for 3D stuff, resizing it usually ruins the seamless aspect.
Yeah, some areas need improving. The concrete floor looks that way because it's actually a load of concrete floor tiles but I didn't make the level very well so they're not all lined up correctly. The marble is worst it tiles fine, but the resized version you can see because the pattern is not even.

The ones I made myself like the hexagonal floor work best... but I made that at 256x256 then scaled it down so I don't really know why others don't scale as well.

Zideruic 05-19-2007 04:37 PM

Quote:

Originally Posted by Stephen (Post 1309360)
Egads, I'm tempted to delete that as flamebait. x_x

Do it I really don't care?

Matt 05-24-2007 12:57 AM

Update:

That tileset isn't being used for Dark Nations anymore, it's being used for Graalaxy. It's been worked on alot since then. I'll post a screenshot soon. ^^


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