Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   GK Suggestions (https://forums.graalonline.com/forums/forumdisplay.php?f=39)
-   -   What updates would you like to see? (https://forums.graalonline.com/forums/showthread.php?t=74008)

Ravenblade1979 05-16-2007 08:07 PM

What updates would you like to see?
 
I would probably hope that they make this a sticky thread so the ideas can keep coming.

I will start it off.

1) Carnival that comes once a month for a week.
2) more quests
3) more monsters


Now go nuts just keep it civil in here. Remember this is a ideas thread.

Mousymee 05-17-2007 02:05 AM

I think everyone's made it pretty clear that we want new monsters/ a more difficult and experience rich map.

kenyonandelliot 05-17-2007 02:29 AM

all spells working, maybe some new ones.. new town if possible, maybe make a new island on main

pooper200000 05-17-2007 02:57 AM

Make sand bar spell. Self explanatory so you can walk on the black area in water for a short time. Would be fun :D

Sky 05-17-2007 06:31 AM

I'd like to see /help completed and new monsters, maps, and quests. :(

I see people every day ask how to reset. :X

Draenin 05-17-2007 07:26 AM

- More monsters
- Finished magic system
- Better pets

DustyPorViva 05-17-2007 06:15 PM

I think a tree monster would be a good addition, without the risk of making something that might not 'fit in.'

jonnyrocks2 05-17-2007 07:01 PM

Still waitin on that Hot air balloon...also more critters, more lands to explore...that kinda stuff.

Crono 05-17-2007 07:51 PM

Cooler housing system, new graphics, make levels > ac/wc, skills for melee classes*.

I think I only speak for myself though.

*Not sure if they already exist or not but I'm talking about real skills like other mmorpg's have...

CABAL49 05-22-2007 02:27 AM

I still think my constant warfare is a good idea.

Mousymee 05-22-2007 02:42 AM

Quote:

Originally Posted by CABAL49 (Post 1310413)
I still think my constant warfare is a good idea.

That'd be pretty fun, but there aren't very many people that can even break ac. And people that don't have high phys don't seem to want to go the mage way to pk.

kia345 05-22-2007 03:34 AM

-Easier Leveling so casual playrs can catch up (not everyone is OMGGK 24/7 or even 5/3))
-More useful items so new players don't feel left out (seeing guys walk around with FiDs and RoW)
-Make those hot go Karts buy able, I dream of driving around Bomb with one :cool:

TakenOne 05-30-2007 05:54 AM

I think it would be neat to see ghosts or apparations that inspire or inflame a player's general direction in the game. Verbal/(Written) Kudos or smackdowns encouraging players to "bond" with thier "God," so to speak - away from the Altars. Only problem is it would probally get annoying after a while. Unless it is a rare event.

lordbosh 05-30-2007 07:16 AM

Fix bugs with the new battle system and remove the safe zones for pub. Move it under classic and wish it the best of luck.

You could make so much more money off of this server by making it one of those donation package funded server-games. (The player can log in and buy Graal points which then can be used to buy GK items from a huge list of all event items. If you need advice on what to value everything you could get a small team of remaining players to help.)

The players already sell their items for hundreds of dollars, sometimes full sets sell at over 1000$. Your getting 30$ a year from these people, you could be getting much more for minimal work and effort.

myth-simba 05-30-2007 01:32 PM

I personally think graal kigndoms needs a wipe to implement new and better systems.

For a start turn graal kingdoms into an arcadey hack and slash war game with vehicle classes such as row boats, frigates and galleons. Battle it out on land using horses, horses with carts ((carry players who can use their swords and bows)) and air vehicles such as the 1 manned zepplin, a hot air balloon and even a propelled wooden plane which consumes coal as fuel.

It would turn graal kingdoms into the game it was intended to be...a war game.
Plus with the commodities of fortifcation and kingdoms, as well as the guarenteed high population it would deliver you could enter an intense war game indeed. Items could be used as well but instead of stats it wll give you new abilities. Such as plate mail of power can sometimes block arrow hits. Some wands have certain spells that u cannot buy in shops ect ect. And kingdoms can even have their own set of items which can only be obtained and used while on tag making players stay on tag more often.

With all this action then you can include castle seige npcs where you can actually destroy the enemy castles which will respawn approx 60 mins later. This will signal the victory or defeat of the kingdom so when in wars you always have a definate winner and not a bunch of noobs saying
"well you cheated."

Next include the wilderness.
Monsters and other beasties even on the sea act as neutral tide turners as they are hostile towards everyone. The majority of monsters may be easy to kill but you can get bigger monsters on land and sea such as the a giant kracken ect. Killing these monsters would drop items that can aid you in future battles. Also on kingdom islands the gold accumulated in your chest can be spent by your governor. Basically as you kill enemies and destroy castles and vehicles you get money in the chest which can buy npc monsters which can aid the defence of the island quite a bit. You have certain prices such as you can buy bomies to protect the island at a very very cheap price but are really generally useless unless in packs. You can also buy harder and stronger monsters and even lords and super lords which may even take a party of players to kill. They will only hurt players of the enemy kingdom too and have their own kingdom graphics.

Example: Forest bomys may be disguised as bushes.

Cp bomys may resemble sea creates such as a squid that bounces on land to its destination.

Dustari's monsters may take on the form of knights or bomys wearing knight helmets. and so on and so on.

Course the graphics will change for each monster but you know what would be even better for this system?
Now this may seem a bit taken from populous but if you gain loads of money you could buy a super defender for at least 10k in your chest. Dragons!
A dragon will not only defend the land but the sea, grabbing players and flying upward eating them. the amazing thing about this though is that you can if you are skilled rescue your comrade if you are in an air vehicle such as a wooden bi-plane, a zepplin or a hot air balloon.

Now i cannot see any reasons to disagree for at least trying to do any of these because the current Graal kingdoms is no longer a game but an animated chat and roleplaying room. Of course it will be backbreaking and extremely difficult to do but it is nowhere near impossible.

The problem with graal however is that there is too many games inside it. Graal kingdoms should be a completely seperate game on a different client like most games. There it wouild get the most attention. Most games on graal are player made which is wrong unless the game itself is free.

Anyways thanks for your time in reading this. If at all graal changes i'll return but at the moment i'm going to stick at pirate king online.:cool:

Felix_Xenophobe 05-30-2007 02:12 PM

Quote:

Originally Posted by kia345 (Post 1310470)
-Easier Leveling so casual playrs can catch up (not everyone is OMGGK 24/7 or even 5/3))

Leveling is pretty easy as it is already.

cyan3 05-30-2007 08:10 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1313341)
Leveling is pretty easy as it is already.

I 2nd that it's only hard to level if your really lazy.

kia345 05-30-2007 08:33 PM

That's the half of graal that doesn't play GK

CABAL49 05-31-2007 02:24 AM

Quote:

Originally Posted by cyan3 (Post 1313422)
I 2nd that it's only hard to level if your really lazy.

I disagree, With my new character i found it very hard to get past level 6, even now it takes over 5 hours in the dungeon to level up because rexes only give 2k exp and it is hard to take them because I have very low physical level. You should be able to gain one level every two hours below level 20.

Brad 05-31-2007 02:31 AM

a reset

DustyPorViva 05-31-2007 02:33 AM

Ya, leveling at the start is very, very slow. I think it'd be more encouraging if the starting curve was a lot faster before it sloped into larger exp requirements.
But either way, no way that's going to happen unless there's a reset.

CABAL49 05-31-2007 02:37 AM

People have been asking for a reset for years, I doubt it would ever happen. Although it would solve a massive amount of problems it would create a lot too. Also people would be unwilling to loose thier items.

DustyPorViva 05-31-2007 02:55 AM

Could always reset it and cover it up with some server failure and backup corruption.

Stephen 05-31-2007 02:56 AM

Quote:

Originally Posted by Brad (Post 1313593)
a reset

Fix all the bugs, create a new overworld (just rearrange the current content), fix the levelling, and I'd be 100% for that.

kia345 05-31-2007 03:23 AM

Quote:

Originally Posted by CABAL49 (Post 1313588)
I disagree, With my new character i found it very hard to get past level 6, even now it takes over 5 hours in the dungeon to level up because rexes only give 2k exp and it is hard to take them because I have very low physical level. You should be able to gain one level every two hours below level 20.

Agree'd

Felix_Xenophobe 05-31-2007 10:56 AM

level 60-110 took me like 3 days.

Pimmeh 05-31-2007 12:24 PM

Quote:

Originally Posted by Stephen (Post 1313605)
Fix all the bugs, create a new overworld (just rearrange the current content), fix the levelling, and I'd be 100% for that.

Rearrange the current content...interesting idea...It always bothered me that I had to sail to the edge of the map and not knowing where exactly I showed up on the Dustari gmap...
Can't all the islands be on one gmap?

cyan3 05-31-2007 03:45 PM

Quote:

Originally Posted by CABAL49 (Post 1313588)
I disagree, With my new character i found it very hard to get past level 6, even now it takes over 5 hours in the dungeon to level up because rexes only give 2k exp and it is hard to take them because I have very low physical level. You should be able to gain one level every two hours below level 20.

On my other account (which is a mage) i went from level 1 to level 10 in about 30 minutes by killing rexes.

Quote:

Originally Posted by Brad (Post 1313593)
a reset

A reset is a really bad idea because a lot of the older players will hate it that they spent all that time leveling and trying to get good and all the hard work they put into it will have been for nothing. And you don't see games like WoW resetting just because some "New Players" can't be bothered to level and try to make the most of what they have.

And if Graal Kingdoms had a reset i think i would quit Graal all together along with a lot of other people.

jonnyrocks2 05-31-2007 10:57 PM

Quote:

Originally Posted by DustyPorViva (Post 1313604)
Could always reset it and cover it up with some server failure and backup corruption.

Agreed. :D

CABAL49 06-01-2007 03:14 AM

Quote:

Originally Posted by cyan3 (Post 1313765)
On my other account (which is a mage) i went from level 1 to level 10 in about 30 minutes by killing rexes.

Well not all of us have that ability, I am not as active as I would like to be but it took me about 10 hours (not consec.) to get to level six as a preist. It is taking an equal amount of time to get too level eight which I can kill rexes with one hit from cause critical wounds.

lordbosh 06-01-2007 07:30 PM

On behalf of the 120+ people who have left this game before me, versus the 5 people remaining on the game.

Reset.

Crono 06-01-2007 07:37 PM

Quote:

Originally Posted by lordbosh (Post 1314143)
On behalf of the 120+ people who have left this game before me, versus the 5 people remaining on the game.

Reset.

If they were to reset they'd need to have a huge overhaul in terms of fun gameplay and things to do. I think I'm around level 9-10 and it's just way too boring for me.

Darklux 06-02-2007 03:48 PM

Reset, balance, removing of all event items in favor of rare, monster dropable items.
Economy balance, new dungeons for every kind of skill-level, so that there is fun for weak and good players.

Quote:

Originally Posted by cyan3 (Post 1313765)
A reset is a really bad idea because a lot of the older players will hate it that they spent all that time leveling and trying to get good and all the hard work they put into it will have been for nothing. And you don't see games like WoW resetting just because some "New Players" can't be bothered to level and try to make the most of what they have.

And if Graal Kingdoms had a reset i think i would quit Graal all together along with a lot of other people.

You tell that to brad and bosh, few of the oldest players, and people who definitly had a load of event items and stuffs?
Thats a joke, isnt it?
Think about it.

kenyonandelliot 06-02-2007 06:15 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1313722)
level 60-110 took me like 3 days.

Were you actually killing monsters? No.

Felix_Xenophobe 06-02-2007 10:30 PM

Quote:

Originally Posted by kenyonandelliot (Post 1314555)
Were you actually killing monsters? No.

Leveling is leveling.
If you're planning on killing monsters level 1-110 you're just plain retarded.

cyan3 06-02-2007 11:06 PM

Quote:

Originally Posted by kenyonandelliot (Post 1314555)
Were you actually killing monsters? No.

It doesnt really matter how to get to level 110 even if it's with a skill like stealing. i know that Napkin has at least level 50 phys so i guess that makes up for all of the monsters he didn't kill by leveling to 110.

CABAL49 06-04-2007 02:55 AM

A reset is useless without new content.

ViperZakuto 06-04-2007 05:35 AM

Quote:

Originally Posted by cyan3 (Post 1314656)
It doesnt really matter how to get to level 110 even if it's with a skill like stealing. i know that Napkin has at least level 50 phys so i guess that makes up for all of the monsters he didn't kill by leveling to 110.

wonder if they ever fixed the stealing bug.. first shoot a lord with an arrow. Next, I usually repeat this process. keep pressing up, wait until lord jumps on top of you, then hit steal. if lord won't stay on top of you get closer to the spawn point. The bug usually seems to happen in deep crevices or on hills.

once you see the message you gain wooden arrow. just click lord then click steal over and over as fast as your connection speed wil let you click it.

I got from lvl 30 to lvl 98 in like 1-2 months like that. If I would have had my own computer I would have been able to do a bit faster. prolly a few weeks. once i reached lvl 50 agility i was still able to get about 1 lvl every 30 mins. i remember one time i got 10 levels off of bomy lord before he even noticed my pilfering.

jonnyrocks2 06-04-2007 10:55 AM

Eh, Reset would be kinda nice to balance things, but then again, its just a matter of time before things return to where they are now...Therefore, in the end its just pointless to do, even if there was new content.

dude2020 06-04-2007 11:03 AM

if GK was reseted i might start playing it..


All times are GMT +2. The time now is 12:25 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.