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Scripting 3D Shapes
I've been trying to experiment with 3D models and I was wondering if I could make the format .obj work on Graal?
If so, How would I code this? The only variables I could find were: PHP Code:
Any ideas? |
I think this is impossible with the current image, you would have to be able to stretch certain pixels of an image, not possible with TShowImg.
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You could always make a GuiStretchCtrl and display the image in that one!
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The attributes shape and shapeobj for TShowImg are only used in Graal3D. If you want to try 3D you could use GuiPlayerView on Linux/Mac/OpenGL (-opengl) and assign a value to "shape". It currently only accepts dts, 3ds, ft and dif.
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Edit: Egads! It doesn't work :[ |
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And the funny thing is, I don't exactly know what MAKES OpenGL ._. I have never heard of having to "update your OpenGL" so I don't know :o |
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[Offtopic] When I made this signature, I didn't even think of yours :P [/Offtopic] |
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Go to start>run, find the graal4 exe, then add this onto the end, -opengl, and it should look like so:
C:\Graal\Graal4.exe -opengl And just click OK |
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I just prefer to use Command Prompt. |
He asked so I answered? No where did I correct what you posted, or even comment on you running it from the command prompt?
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Well then I misinterpreted what he said.
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Is it better to run Graal through openGL?
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I normally make another shortcut for arguments.
Example Shortcut Path: PHP Code:
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I don't notice a quality difference in anything. |
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For me it was always more efficient to run in OpenGL mode on my Windows PC, and on a Mac and Linux it's OpenGL because there is no DirectX. There are no differences with image quality for me in OpenGL mode. If you have issues with OpenGL, it suggests that it is poorly supported by your graphics card or drivers. |
The problem with OpenGL on Windows is that it is less supported by graphic cards vendors, cards like S3 have ok DirectX support but none or very bad OpenGL support. Also Graal is taking much less Gfx resources in DirectX mode. The next Graal version will take less resources with both DirectX and OpenGL though.
The advantage with OpenGL is that it isn't a crappy API which is rewritten each year, and is much more reliable (if supported by the graphics card). If there are gradiency problems then it is using 16 bit color resolution, that should look the same in DirectX and OpenGL though. Do you mean OpenGL in fullscreen has gradiency problems? |
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I may have found the problem, I havn't updated my GFX drivers in ages so I plan to do that soon. More to the point of the thread, The GuiPlayerView doesn't work even with OpenGL on :[ |
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