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-   -   Suggestion:How to stop bunker laming. (https://forums.graalonline.com/forums/showthread.php?t=73875)

dude2020 05-08-2007 03:31 AM

Suggestion:How to stop bunker laming.
 
If you could make the teleporter from you're bunker to base 1 maybe we could do this vise viscera (not sure if spelt right)? Other words this would mean Base 1 to Bunker. This would probably help keep the bunker laming down by a whole lot.

pooper200000 05-08-2007 03:32 AM

Quote:

Originally Posted by dude2020 (Post 1306219)
If you could make the teleporter from you're bunker to base 1 maybe we could do this vise viscera (not sure if spelt right)? Other words this would mean Base 1 to Bunker. This would probably help keep the bunker laming down by a whole lot.

or you could just not go in and stop whining. If that happened noobers would use them to run back and forth...

dude2020 05-08-2007 03:34 AM

Quote:

Originally Posted by pooper200000 (Post 1306220)
or you could just not go in and stop whining. If that happened noobers would use them to run back and forth...

Or you could just do this and get there bounty? But if we add this it will be extremly low. That happens already :/

Huwajux 05-08-2007 05:16 PM

Whether he's whining or not, it sounds like a decent enough idea. Although it may effect Iricia's popular style of 'tactics'. I say give this idea a shot (See? Gun pun, and it's Zone. Huwajux - 1, Sulukra - 0) and if it doesn't work out then remove it.

Dante55555 05-08-2007 05:24 PM

I guess it's a good idea but would be another way of laming basicly. Imagine that, the noob would warp to b1 (Have the invunrability for like 2 seconds.. I think?) Attack everyone then when hes low on health, run, teliport, heal then teliport back. The other people wouldn't be able to follow through the teliport, on a few facts like they don't have the base, and it wouldn't take them to the same HQ.

SayianOozaru 05-08-2007 06:12 PM

Quote:

Originally Posted by Huwajux
Whether he's whining or not, it sounds like a decent enough idea. Although it may effect Iricia's popular style of 'tactics'. I say give this idea a shot (See? Gun pun, and it's Zone. Huwajux - 1, Sulukra - 0) and if it doesn't work out then remove it.

^ what he said.

I heard people talking about having that done about 2 years back...I guess the idea was lost. It'd be nice to see that. Would end up making a good proxi spot for me to hit ;)

Huwajux 05-08-2007 07:11 PM

Quote:

Originally Posted by Dante55555 (Post 1306296)
I guess it's a good idea but would be another way of laming basicly. Imagine that, the noob would warp to b1 (Have the invunrability for like 2 seconds.. I think?) Attack everyone then when hes low on health, run, teliport, heal then teliport back. The other people wouldn't be able to follow through the teliport, on a few facts like they don't have the base, and it wouldn't take them to the same HQ.

That's the point? To get rid of people who are hiding in base1.

Ravenblade1979 05-08-2007 09:33 PM

Won't that give another form of laming?

dude2020 05-08-2007 09:36 PM

Too add to that idea.

Once apoun entering any teleporter you can't use it again for amount of time (i was thinking around 2 to 5 mins?)

Dante55555 05-08-2007 09:37 PM

Quote:

Originally Posted by dude2020 (Post 1306341)
Too add to that idea.

Once apoun entering any teleporter you can't use it again for amount of time (i was thinking around 2 to 5 mins?)

That sounds a lot better

Ravenblade1979 05-08-2007 09:38 PM

Quote:

Originally Posted by dude2020 (Post 1306341)
Too add to that idea.

Once apoun entering any teleporter you can't use it again for amount of time (i was thinking around 2 to 5 mins?)

Finally someone adds something intelligent to the idea. That would work for sure but I would add make it so only say 2-4 people can enter it during the designated "warp time" that way you don't have a whole platoon just enter and decimate you.

Dante55555 05-08-2007 09:41 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1306343)
Finally someone adds something intelligent to the idea.

Lol, it was his idea..

dude2020 05-08-2007 09:41 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1306343)
but I would add make it so only say 2-4 people can enter it during the designated "warp time" that way you don't have a whole platoon just enter and decimate you.

No. that's gonna kill the people who actually try to stop bunker laming. Say theres 10 people bunker laming. and only 2 or 4 can enter this would kill this idea. Nice try though (if i misread it which i think i have im sorry.)

Dante55555 05-08-2007 09:44 PM

Quote:

Originally Posted by Huwajux (Post 1306317)
That's the point? To get rid of people who are hiding in base1.

I dont get it, how does a teliporter OUT of b1 stop b1 laming.. Just because they have the teliporter doesn't neccaceraly mean there going to use it.

Ravenblade1979 05-08-2007 09:45 PM

Quote:

Originally Posted by dude2020 (Post 1306348)
No. that's gonna kill the people who actually try to stop bunker laming. Say theres 10 people bunker laming. and only 2 or 4 can enter this would kill this idea. Nice try though (if i misread it which i think i have im sorry.)

umm hows this...a script scans the bunker to see how many are in there then the warp allows +1 or +2 more people then was scanned.

dude2020 05-08-2007 09:47 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1306353)
umm hows this...a script scans the bunker to see how many are in there then the warp allows +1 or +2 more people then was scanned.

im really still not getting waht you're at... you mean the nuber of people in there allows what? more people to go though the teleporter?

Ravenblade1979 05-08-2007 09:47 PM

*sighs* nvm ..just nvm.

dude2020 05-08-2007 10:06 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1306357)
*sighs* nvm ..just nvm.

i aint exactly the smartest bulb on Zone >:( you gotta explain it too me ALOT....

Huwajux 05-08-2007 10:07 PM

I do not understand what you guys are getting out. For example, Storm riders are laming inside base 1 which is controlled by Sweep Fleet. Sweep fleet people come in through the teleport and use Jo's 'lame' method of abusing the 2 second invincibility. Now that they can use this 'lame' method, it would drive out the Storm Rider players that are laming, which was the objective of this idea in the first place. So I am confused at what you are trying to say.

Dante55555 05-08-2007 10:15 PM

Im trying to say that it wouldn't stop laming, maybe even increase it because lamers have a chance to leave, heal then come back and carry on base laming if anything goes wrong.

Leoxx 05-08-2007 11:04 PM

or you could just make it to where you can go into the enemy HQ, but while in there you can only use melee weapons (or no weapons at all). not only would that displease the noobs and make their heads explode, it would slice, or stop, the chance of base laming. heck then alls you have to do is blow em up so then they would learn not to base lame so much. so :p

xAzerothx 05-08-2007 11:17 PM

Sounds like how they had the invisble wall on SoG to prevent laming. It didn't work so well people just lamed outside of it so a person STILL couldn't get out without dying a few times.

dude2020 05-08-2007 11:38 PM

Quote:

Originally Posted by xAzerothx (Post 1306383)
Sounds like how they had the invisble wall on SoG to prevent laming. It didn't work so well people just lamed outside of it so a person STILL couldn't get out without dying a few times.

Or just did "setnick John (VIP)" and gained around 500p doing this :)

pooper200000 05-08-2007 11:46 PM

Quote:

Originally Posted by dude2020 (Post 1306222)
Or you could just do this and get there bounty? But if we add this it will be extremly low. That happens already :/

they won't go in bunkers and lame if this happens so they won't have a bounty. It will work and stop bunker laming which would be stupid. They will always find a way to lame.
Quote:

Originally Posted by Ravenblade1979 (Post 1306338)
Won't that give another form of laming?

yes.
Quote:

Originally Posted by dude2020 (Post 1306341)
Too add to that idea.

Once apoun entering any teleporter you can't use it again for amount of time (i was thinking around 2 to 5 mins?)

that would be ok but it would still be abused
Quote:

Originally Posted by dude2020 (Post 1306363)
i aint exactly the smartest bulb on Zone >:( you gotta explain it too me ALOT....

hes saying a script (Something that makes stuff hapens) will scan (Look through the bunker. Ex: Imagine huwa in hide and seek.) and when it finds them it will say Player 1 and work from there with allowing X amount of players to teleport at a time etc...
Quote:

Originally Posted by Huwajux (Post 1306364)
I do not understand what you guys are getting out. For example, Storm riders are laming inside base 1 which is controlled by Sweep Fleet. Sweep fleet people come in through the teleport and use Jo's 'lame' method of abusing the 2 second invincibility. Now that they can use this 'lame' method, it would drive out the Storm Rider players that are laming, which was the objective of this idea in the first place. So I am confused at what you are trying to say.

well all it will do is force a new method of laming.
Quote:

Originally Posted by xAzerothx (Post 1306383)
Sounds like how they had the invisble wall on SoG to prevent laming. It didn't work so well people just lamed outside of it so a person STILL couldn't get out without dying a few times.

exactly
Quote:

Originally Posted by dude2020 (Post 1306388)
Or just did "setnick John (VIP)" and gained around 500p doing this :)

zone doesn't have corrupt staff and stupid abusers... it also has smart people working on it.


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