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Suggestion:How to stop bunker laming.
If you could make the teleporter from you're bunker to base 1 maybe we could do this vise viscera (not sure if spelt right)? Other words this would mean Base 1 to Bunker. This would probably help keep the bunker laming down by a whole lot.
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Whether he's whining or not, it sounds like a decent enough idea. Although it may effect Iricia's popular style of 'tactics'. I say give this idea a shot (See? Gun pun, and it's Zone. Huwajux - 1, Sulukra - 0) and if it doesn't work out then remove it.
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I guess it's a good idea but would be another way of laming basicly. Imagine that, the noob would warp to b1 (Have the invunrability for like 2 seconds.. I think?) Attack everyone then when hes low on health, run, teliport, heal then teliport back. The other people wouldn't be able to follow through the teliport, on a few facts like they don't have the base, and it wouldn't take them to the same HQ.
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I heard people talking about having that done about 2 years back...I guess the idea was lost. It'd be nice to see that. Would end up making a good proxi spot for me to hit ;) |
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Won't that give another form of laming?
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Too add to that idea.
Once apoun entering any teleporter you can't use it again for amount of time (i was thinking around 2 to 5 mins?) |
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*sighs* nvm ..just nvm.
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I do not understand what you guys are getting out. For example, Storm riders are laming inside base 1 which is controlled by Sweep Fleet. Sweep fleet people come in through the teleport and use Jo's 'lame' method of abusing the 2 second invincibility. Now that they can use this 'lame' method, it would drive out the Storm Rider players that are laming, which was the objective of this idea in the first place. So I am confused at what you are trying to say.
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Im trying to say that it wouldn't stop laming, maybe even increase it because lamers have a chance to leave, heal then come back and carry on base laming if anything goes wrong.
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or you could just make it to where you can go into the enemy HQ, but while in there you can only use melee weapons (or no weapons at all). not only would that displease the noobs and make their heads explode, it would slice, or stop, the chance of base laming. heck then alls you have to do is blow em up so then they would learn not to base lame so much. so :p
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Sounds like how they had the invisble wall on SoG to prevent laming. It didn't work so well people just lamed outside of it so a person STILL couldn't get out without dying a few times.
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