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Combing sprites in gani's
Stemming from the topic in the gani section... I'm aware there is a way.
My suggestion is that a button be placed in Graalshop that combines all the current sprites placed in the gani into one sprite and adds it to the sprite list. |
thats a good idea
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Or like in Game Maker for their sprites they have it so that you have the image and you can have it divided and you can change how big you want the box to be which would save so much time making ganis. So lets say you have the image in a little picture box you click where you want the box to start then just adjust the size.
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Ya, I hate adding sprites to graalshop :(
Though I suggest adding a 16x16 grid-line, to keep the accuracy. As well as have the grid spacing able to be customized. |
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Methinks there are, in fact, two ideas being discussed.
One: that we should be able to see the grid of sprites being added, which would indeed be nice. Two: that we should be able to "flatten" a number of sprites into a single sprite-object...if memory serves we can add a gani As a sprite, though I have never really figured out how that meshes with sending params, etc. (if you have to add the sprite as "walk.gani PARAM1 PARAM2", or if it automatically just uses the calling gani's params and attrs, or if there's a way to give the sprite-gani different params for if you want a gani of yourself with a gani of another character standing on your head...etc). Basically we need new editor tools. The end. |
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Actually... for sprites being added, I have an idea that would probably be a bit more precise... yet graphically easy.
Where it displays the image in a scroll box, you specify the width and height of the sprite you're adding, and you drag the 'cropping' box around the image, and click to add it. That way you don't have to worry about getting the exact coordinates of the box right. (As well as having a grid in the image as well, but I didn't feel like going through the drawing of that) http://img267.imageshack.us/img267/3...alshop1fo1.png Also, I wouldn't mind, if * was in place on sprite number, having it added automatically at the end of the sprite list. |
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I like it.
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Couldn't find anything about it in newfeatures text files though |
I'm quite sure you can to some extent: the old kingdom ganimovies would display over the kingdom anis. When they were set as param1 anyway. It was weird, I don't understand it, I'm calling it Undocumented.
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You can use ganis as sprites but sadly, they are displayed over (on top of) the rest of the sprites no matter what layer you have the sprite (gani) at :(
Last I check this was a very very long time ago though so it may have been fixed by now? If it was, I would be insanely happy. |
Ah! A server where you don't get frozen when attacking with a melee weapon :p!
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My gani editor already lets you select the image area you want to add :). It also has an interface for attaching sprites to each other, but I don't like it and it needs work. I haven't had much time to work on it lately due to school though, and I need to refactor some parts so alpha blending can be shown in previews (already works on the main editing canvas) and so exporting to GIF can be done.
(old screenshot) |
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It is more over so that I can use a gani to let me place any size of weapon. |
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It would be nice if you could make like .glist files or something similar, the format is like
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But ofcourse, this will never get done. |
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Yeah, the Import Sprites button's pretty good for that.
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