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-   -   Range Checks (https://forums.graalonline.com/forums/showthread.php?t=73604)

killerogue 04-22-2007 03:27 AM

Range Checks
 
Hello! I was working on RC with Chandler earlier today and I came up with these distance checks.

I needed them for a few things and I thought it might be awesome to let the public be able to use them as well.

=]

The class checks for the NPC can be changed as you wish. There is another function to this set. But I have not completed it yet, so when I do I'll make sure to post it here! =D


PHP Code:

public function playerInRange()
{
for ( 
pl: players )
  {
    if ( 
pl.x in this.getPlayerVec( 2, 2 )[0] )
    {
      if ( 
pl.y in this.getPlayerVec( 2, 2 )[1] )
      {
        return 
true;
      }
    }
    else
    {
      return 
false;
    }
  }
}


public function 
enemyInRange()
{
for ( 
cl: findareanpcs( this.getPlayerVec( 10, 10 )[0], this.getPlayerVec( 10, 10 )[1], 64, 64  ) )
  {
    if ( 
cl.isinclass( "mud_enemyfunctions" ) )
    {
      if ( 
cl.x in this.getVec( 2, 2 )[0] )
      {
        if ( 
cl.y in this.getVec( 2, 2 )[1] )
        {
          return 
true;
        }
      }
      else
      {
        return 
false;
      }
    }
  }
}


public function 
getPlayerVec( xDist, yDist )
{
  
temp.dx = player.x + 1 + vecx( player.dir ) * temp.xDist;
  
temp.dy = player.y - 1 + vecy( player.dir ) * temp.yDist;

  return ( { 
temp.dx, temp.dy } )
} 


Twinny 04-22-2007 07:36 AM

Ahh
PHP Code:

if ( cl.isinclass( "mud_enemyfunctions" ) ) 

Probably shouldn't be in a public function. Or atleast have a comment explaining what to do with it.

Chandler 04-22-2007 08:18 AM

cool script

killerogue 04-22-2007 09:05 AM

Thanks Chandler and Twinny.

Oh yeah, got to start commenting things, sorry 'bout that.

theHAWKER 04-23-2007 12:58 AM

i dont understand what its for c.c

killerogue 04-23-2007 02:06 AM

For checking if an npc such as a class, or a player is within a certain distance. I've created for use on my playerworld specifically for my battle system.


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