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General Question
Well, I am making a playerworld!
I need to know what you'd prefer, a leveling system like Graal Kingdoms, however there will only be two types of leveling [Physical / Mental[Magic]]! Upon leveling in either of those two will increase either your damage [Physical] or Magic Power [Mental]. However, once gaining a level overall the health of your character shall increase! Now, I can either use this or Stick to how Graal Classic was, quests that increase all of the above. Nothing else that I can really say about this... Which of the two would you prefer? If possible, state why too please! Thanks |
Form your own unique leveling system. That would be interesting.
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I don't think you can lose with traditional questing as long as it's not a dungeon filled with 1000 baddies. On top of the questing I'd like to see an economy and RPing. Basically what Graal2001 was with many many many more quests.. and not as terribly sloppy :S.
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dont copy that lameass game crossfire again ... plz
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What about classic and that leveling system..?
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Already done! Thanks :)
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>.> Sounds like my original plans for Arca, but i never finish jack crap so meh.
btw, i thought it was pure classic? |
what were your "origional" plans?
yes, it was. It has the same stuff as classic |
Don't even get close to trying to copy any aspect of GK unless you can own GK in everything, else you'll be blown out of the water.
Classic, you have a chance. Get some good developers, work on it, and keep working on it. You're a pretty good scripter, so you should be able to get some hot quests done :) |
ty
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It's 1105958548% impossible to make fun PvE on Graal.
Create a leveling system that works mostly/entirely by killing other players. I think Versus was doing something like this sort of as a small side thing, but that's not what I'm talking about. If you made a server that revolves entirely around leveling in PvP, people will play, and love it. -Make the level cap almost impossible to reach -Make sure a low level player can kill a higher level one, thus making it skill > levels -Add a system that makes people worth more EXP based on how many kills they have in a row, what level they are, ect. Work off that, win. |
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Some people don't like servers like that though. We have Zone for that. |
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B) Zone is futuristic Some peope don't like a lot of things. Do you suggest canceling every project because some people don't like whatever project it may be? |
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Which it is. Take GK and Zodiac, for instance. AI can not be programmed well enough to create a real challenge or any noticable diversity within each enemy you fight. With the tools we have to work with, and the people to employ them, the best possible PvE server would be still much much less fun than any other free MMORPG available for play. |
In my own personal opinion, i like the way Graal Classic used to be.
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i rly wanted 2 play versus...
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Ah Chandler, you try it again?
You won't give up, will you? ;p But I wish nice luck for the server to you, maybe it works out this time! (hopefully) - Lux |
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I could program them to be lame, or just plain hard. It's quite easy, just mess around a bit. |
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