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Object-Based MUD Systems
1 Attachment(s)
The file attached contains the first two object-based MUD Systems I worked on.
First System: My first attempt at object-based systems after reading the limited information about GK's object-based mudlib. Second System: This is a system that I've been working on recently, its a system for better controlling TStaticVars in a way that could be used for a MUD. I don't really have a name for it so I just called it a MUD for lack of better name. I've been forced to discontinue working on it due to limitations in GS2. I simply don't have the control of objects I need to be able to implement it properly without lots bloating in the scripts to work around limitations. I'm currently working on a simple, efficient, and highly optimized remake of the first system to be used for Aeon. If I missed any files tell me. |
Really nice!
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coolio, I like ours better though, lol, but thats off topic, REALLY nice Invern. :P
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