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NPC Dialog System
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I've been lazy with working on this system so I went ahead and fixed it up some, including correcting my constant spelling mistake all over the scripts with "responce" to "response". Anyhow, feel free to use this and improve upon it but there is one condition and that is that you MUST share any changes you make with anyone who requests it. If you can't follow that I'll just keep all my junk to myself from now on.
The file is zipped since I don't know the maximum number of separate files you can upload. Do your paranoid half a favor and always virus scan things from people you don't know, like myself. I scanned it with NOD32 but don't take my word for it :D If you have questions or I forgot to add something, speak now. |
Oh, awesome. Been waiting for this Inver. I'll hit you up on Aeon later. <3
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E: Half the work for Stone Henge NPCs done. <3 Inver |
Awesome Invern :D
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1 Attachment(s)
Fixed up the temp variable declarations in stdlib.
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Some description and/or screenies would be nice :(
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Nice job invern :)
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Nice Inver! :D
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Much thanks. Here is another little script I made after the waitfor() was implemented.
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Looking good :]
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I kinda edited it on the fly when I was posting it so I hope I didn't break something :P
Anyhow its like the JOptionPane from Java, it shows an Input Dialog and the calling function will wait until you get input from the window. I made it for Aeon as a way to input drop quantities and archetype names. |
Hmm, in the dialog system you still has functions that were from your old mudlib, like findMudPlayer() :p
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In the new system containers will be an interface of a MudObject and not a seperate object in itself. |
Very nice.
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