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Baddies/compus gani's
3 Attachment(s)
I didn't know where to post this, here or in the gani section. I figure that since this is mainly to help scripters, I'd post it here.
As a little project I was starting for myself, I created gani's of the current soldier baddy. It's a little complex, but that's because of the fact that baddies can have head directions seperate from their body direction. The baddy's image uses the NPC's head image, IE #3. The head of the baddy must be shown using a showani. I was going to use it by setting P1, but I found that you can't pass parameters, which was needed(unless there is a way). When showing the gani, the direction of the head is passed in the parameter as 0-3, like so: NPC Code:showani 0,x,y,dir,baddyhead,#v(headdir); GS2: NPC Code:showani(0,this.x,this.y,this.dir,"baddyhead", this.headdir); |
What was "#v" in Gs1? :O
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Oops, forgot to translate that over. Read variables. No idea how to pass the variable into the showani with GS2. So if someone know's how, please post the right code. For now I'll just edit it to GS1.
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GS1: message I have #v(this.var) apples!;
GS2: chat = "I have" SPC this.var SPC "apples!"; |
Ya, thing is I want to pass the variable as a parameter in the showani.
If I did NPC Code:showani 0,x,y,dir,baddyhead,headdir; In gs1, it wouldn't pass the variable. So I don't know how to make it correctly pass the variable in gs2. Anyways, I'm sure if someone is going to use the gani's to script a baddy in GS2, they'd know how to convert the showani. |
PHP Code:
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Ahh, makes sense now. Thanks :), though shouldn't it be this.x, this.y, and this.dir?
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showani(0,x,y,dir,baddyhead,headdir);
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Quote:
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