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My First Attempt At GFX
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Lol, these are my very first attempt at GFX. I was inspired by people such as Tom and Elk o_o...dont laugh too hard im gonna keep practicing on shading and detail
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you did gfx before o.O
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No, I meant like actual images rather then text design...
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yea...nice
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Okay im getting a little better, this is going to be my first project :]
Right now you see a TV with a directv box and a VCR, when im done it will be a scene of a house. Please point out any errors to help me out |
thats one OLLLLDDDDD tv if those are those antenas :x
If there not made for Graal, then they look nice. If they were made for Graal, you need to work on some things... |
Noo not made for graal, im just making a scene to practice... actually the antenna's are for detail lmao, ill remove them
thats my tv set btw xD |
Dont use the gradient tool ;/
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Lol yeah I know, what else can I use to make a glass covering?
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gray
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what glass covering? O_O
i didnt see one..? |
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Another TV i made...im gonna keep gfxing till i pwn elk n tom >:]
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Not bad, Much better than what I can do . . . .
P.S: You have a long way to go to beat Elk ;) Edit: 200th post, in a forum I don't even care to visit O_O |
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I'm going to re-do the cell phone now that I got a little better at shading...
Edit: Done |
Rofl Z_Z i made it without looking at the actual image
looks like i got some recoloring and detailing to do o_O |
That's your first ever GFX?
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The screen of your new tv should be black ;o
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haha. for a second i thought you were compairing your old one with your new one. was thinking you made the one on the right. was gonna say there aint no way. but i then realized i was wrong :x
there i went, thinking again D: *edit notice how it curves slightly on the top/sides/bottom? make it do that in your gfx...instead of just using straight lines |
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First off, the angle that you chose to draw these show no perspective and make the images pretty boring to look at. You should try some more dynamic positions for the objects, it'll really bring more like to your pictures. Then you can start working on the actual pixel techniques involved. you medkit looks pillow shaded, which is odd for a flat surface...(A tip for this is to never outline an outline with another color.) your football has no shading, which in turn makes it look flat. The colors are also on the dull side. You really need to drop the saturation in them a bit.
I think the best out of the bunch is the phone. You show a lot more technique in that. Selective outlining, a bit more choice in color, and overall what seems to be more skill. What you need to do is practice with manipulating lines to work to your advantage so you can pull off the shapes the phone has on it. What you need to do to pull that off is a bit of anti-aliasing. I suggest looking it up, but mostly for a general idea, it's the blending of a line with its surrounding colors to remove any look of jaggedness. Here's a quick edit I did to show you some things to do to improve the phone, since it was the best drawn of the bunch: |
Well now hold on, let him revise his work, and post what he's done before you go editing things. >_<
Thats like if you were to post something, and then someone took it and revised it for you. Im pretty sure nobody likes when that happens. |
I would love it. Pictures speak louder than words. My edit shows what I mean, and he can look at my edit and see what he needs to change instead of guessing. He can easily go and take his original piece and edit it without copying anything I did, but still grasp the idea. It's something that's practiced a lot on pixel forums like pixelation and a great way to learn. This is assuming he will take the time to actually learn instead of just using my edit. If it's the latter... well, oh well, he'll be the one losing out in the end.
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Do you know what pillowshaded is? He did pillowshade it by directly coloring a line inside of the outline.
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maybe make it a Isometric view?
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Pillowshading isn't a style. And if it is, it's not one I suggest anyone should use. It's a cheap alternative and attempt at shading something, without knowledge, or at least execution, of proper lighting and shading.
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I look at it as a fourm of shading used to make something look cartoony. If you us epillow shading you can work with alot more than just 3 colers. I look at dithering as a cheap excuse not to work with as manny collers as possable to make it look good. Look at zone it's a gold server! It's gfx are 10 times better than any classic server! I use a combanation of dithering and pillowing. I use dithering to trasition. Oh forgive me for editing your tv but this thing is hard to discribe but easy to do. Just lower to ocupency for a blue and go over the tv screen in dithering (checker board) style. This helps define the glass a bit more. |
My lame excuse meter is off the charts.
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Dithering is used not only to dwindle colors down when there's no need for an obscenely high amount(dithering was mainly used when there WAS a limit on how many colors could be used), but are also used for textures. Dithering adds a rough texture to your pixel art that just one color can't replicate. And there's no need to use as many colors as possible in todays world just because you can. That's a poor attitude to take when developing anything. Just because today's computers are faster than they were five years ago doesn't mean you should code programs to be as big as they can just because the space is there. Control and optimization will is a practice you shouldn't skip with art.
And on the topic of pillowshading. Not one cartoon I can think of that is professionally drawn is pillowshaded. It doesn't make things look cartoony, it makes them look... pillowshaded. It just looks terrible. |
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Which is exactly why you don't dither metal? You also don't pillowshade it...
And what does it matter if cartoons are done on a computer or not? Lighting and shading is the same no matter what the medium of art, except for abstract perhaps. It's one of the first things an artist learns. I really, really suggest taking a trip to pixel-arts.org and looking through there at their tutorials and such. And why are you dismissing dithering? What's wrong with trying to optimize colors? What's the sense, and logic, in going crazy with colors just because you can when you can easily replicate the same thing with dithering, perhaps to a better extent. I mean, all in all, dithering perhaps has lost some of its effect that it had a few years ago... but it is in no way a 'cheap excuse' in any way. All in all, I don't follow anything you say as though you really know what you're talking about. |
The point is that pillow shading is an obsolete 5 year old coloring book method that bows in shame to dithering and other shading methods. (Dithering is basically the most effective in most aspects because it neutralizes the need for a billion colors like most of the others)
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Attachment 40021 Dude, thats not really dithering...Well it is in some way, but not the really useful one...Look, that is dithering -> Attachment 40022 Edit: Oh yea, btw, Zone is rarely ever using any dithering if you didnt notice, and the "dithering" on your edited tv screen is...useless. |
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