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GST or someone good
Freeze (ZeekTheMan2) Helped Niromia when I was away for awhile and he set up a MUD sys and I've gotten through it okay until now, I'm trying to set up a Custom Inventory and they have never really been my strong suit and I was hopeing the GST or someone That I know is very good in GS2 could maybe log onto Niromia and help me with it, I have no scripting buddies there so I need someone here to aid me please. Thanks for reading.
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Definitely should be in the hiring forum ^^.
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Well, I don't really want to hire someone I just need someone's help. :/
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Hey, Omega. Need help? :)
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yes :]
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You are still hiring them for temporary work... Hiring...
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No need to get technical/analytical
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Stop getting technical. Thread closed because i'm helping Omega. Don't try to flame threads when it is unnecessary. If Skyld didn't want this thread up, He would of deleted it a long time ago ;)
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If you want to split the items up into sections (eg. armor, weapons, items), simply check if they have a certain flag. Before Theed died, mine checked for EQUIP_<whatever>. Then I could do loadItems("armor"); or loadItems("weapons");
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Ugh, We're still trying to figure out what each thing means in this item array:
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If you want to know why I say I know they stole it, reason: I know what each var is for.. weapon = type, used to control how it is equipped 1 = quantity "Stick Sword" = display name sticksword = archname 3.5 = power 0.43 = speed 1.37 = radius (dist calculation) 1 = strength add when equipped0 0 = dexterity add when equipped 0 = intelligence add when equipped 0 = luck add when equipped 15 = health add when equipped 7 = mana add when equipped sword = gani used - symp_<MODE>_idle etc.. wep_sticksword.gif = Originally "symp_wep_sticksword.gif" is the gani image of the sword (player.attr[2]) double = critical effect (double damage when crit) noeffect = the effect of the weapon, noeffect = no effect assigned to the weapon sword.wav = sound number 1 (player.attr[3]) sword.wav = used by katars for the second weapon (player.attr[4]) neutral = element assigned to the weapon mud_sticksword.gif = originally it is "symp_mud_sticksword.gif", icon of the weapon display in the inventory "A Sword made from wood." = the description of the weapon 2 = requirments to use the sword (strength) 1 = requirments to use the sword (dexterity) 0 = requirments to use the sword (intelligence) 1 = requirments to use the sword (luck) 1 = requirments to use the sword (level) neutral = Nation requirment The stuff from here is cutted off, (copied from player attributes =/) neutral = class requirment neutral = race requirment Could someone put down that mudlib? =/ Yes, I know poorly made, it was my old mudlib.. But I have not given they the permission to use it! Images they have stolen: (dunno if they use, but they renamed them =/) Icon: (symp_mud_sticksword.gif) Attachment 39931 Weapon image (player.attr[2]): (symp_wep_sticksword.gif) Attachment 39932 |
Yeah, that's one pretty horrible mudlib. You've got data that isn't even needed.
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I see, Sorry about this I had no knowledge ZeekTheMan2 will be banned for this. I saw the symp but thought it was just a label Freeze used. I guess it stands for Symphonia. :/ Again I am versorry for this.
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