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-   -   mmmmkay's latest (https://forums.graalonline.com/forums/showthread.php?t=72520)

Crono 03-01-2007 07:04 PM

mmmmkay's latest
 
1 Attachment(s)
I'm not really posting for him, he sent me a screenshot of what he was working on on AIM and i thought it was really good...so I posted it here with his permission.

I really like the waterfall in the middle. Haven't seen anyone do something like that. Now I know why they voted him the best LAT back in I think it was 2004.

To note again, mmmmkay made this not me. I just thought the level was awesome.

Tom 03-01-2007 07:09 PM

I really like that lil waterfall bit, godly as godlynness?

hampy 03-01-2007 07:33 PM

I like it :D Don't like the path though =[

maximus_asinus 03-01-2007 07:34 PM

Its good, I spot a few tile errors in the cliffs. I also think the level is quite crowded, over half the level cannot be traversed by foot.

zell12 03-01-2007 08:28 PM

Hey hey birdbirds vines I do believe... long time since I seen them :P

WanDaMan 03-01-2007 10:34 PM

Wow!

Gambet 03-01-2007 10:43 PM

Some nice particle effects would work wonders on that level.

Kirble 03-01-2007 11:13 PM

Now...that, my friends. Is a good level.

hampy 03-02-2007 12:38 AM

Are those trees at top left what I think they are?! Cheat! >:O!

Torankusu 03-02-2007 12:52 AM

Quote:

Originally Posted by hampy (Post 1283584)
Are those trees at top left what I think they are?! Cheat! >:O!

overlapping tree image.

Minoc 03-02-2007 12:57 AM

Seems pretty good, but I don't like the style.

PrinceDark 03-02-2007 01:46 AM

Pretty okay level. Waterfall has bad tile errors though. It looks to be going into a good direction with some fix ups here and there. :D
Id give it a 6/10.

smirt362 03-02-2007 02:14 AM

I like it...except for those path tiles.

DARKVILLIN 03-02-2007 02:30 AM

I miss Mmmmmkay, we worked on faheria together :(

Ducati_Link 03-02-2007 07:21 AM

Faheria is where I first really saw mmmmkays levels, and I was in love. He really did start a new level of leveling with those.
Love that level, granted some errors which arn't really fixable, and that little house down the bottem, 8/10. The cliff and waterfall area .. <3

Door 03-02-2007 08:06 AM

That is a gorgeous level, but it seems a bit.. naturally impossible? There are three large waterfalls pouring into one small area. Unless that's a very deep cavernous lake and water is constantly pouring down into the earth, it would create a lake or river. Again, as far as nature is concerned, the larger waterfall would have to have a consistently larger source, yet the river it's coming from seems to be the smallest of all.

As far as the general look of the level, I adore it. Please don't think that I'm trying to be rude, I just think that when following the rules of nature, it's a bit easier to make something look beautiful because it just looks 'right,' if you know what I mean. I look at that and see a beautiful level, but then I wonder, where's all that water going?

GOOD JOB THOUGH, I COULD DEFINITELY NOT DO BETTER :D

konidias 03-02-2007 08:44 AM

I agree with Door. The level looks nice but it doesn't seem well thought out as far as the waterfall source/destination and also the placement of objects making it nearly impossible to actually walk around in the level very much.

Infernix 03-02-2007 01:24 PM

Quote:

Originally Posted by Door (Post 1283695)
GOOD JOB THOUGH, I COULD DEFINITELY NOT DO BETTER :D


SPEAK FOR YOURSELF...o wait ignore that. That level is good

Crono 03-02-2007 02:05 PM

im 100% sure mmmmkay made it as a show level rather than a practical one boys and girls

i just thought the waterfalls looked really well done (specially the middle one).

CidNight1142 03-02-2007 04:29 PM

Quote:

Originally Posted by Gambet (Post 1283525)
Some nice particle effects would work wonders on that level.

Particle effects are a cheap trick. This level is good enough to stand on its own. I never understood why Birdbird had to take all these gorgeous levels he was making and be like MAKE IT DARK MAKE IT BLINK MAKE FIRE EVERWERE!!!

Kittah 03-02-2007 05:24 PM

People like this? The idea is great sure, but it's not pulled off wonderfully at all overall. There are bits of it that're great but I think the cliffwork needs some serious work, the water needs to have consistency in its layout (the waterfall on the left for example, with the cliffs suddenly diving inwards doesn't look at all convincing to me - bad attempt at fixing bad tiles). The detail, too is plain to my tastes. As always the graveyard tiles are terrible so I wouldn't have even considered using them.

Basically the idea and theme is great but the execution looks like a bad jumble of attempts at creativity. Probably just because I prefer a predominantly simple Classic style...

zell12 03-02-2007 06:24 PM

Quote:

Originally Posted by Kittah (Post 1283771)
People like this? The idea is great sure, but it's not pulled off wonderfully at all overall. There are bits of it that're great but I think the cliffwork needs some serious work, the water needs to have consistency in its layout (the waterfall on the left for example, with the cliffs suddenly diving inwards doesn't look at all convincing to me - bad attempt at fixing bad tiles). The detail, too is plain to my tastes. As always the graveyard tiles are terrible so I wouldn't have even considered using them.

Basically the idea and theme is great but the execution looks like a bad jumble of attempts at creativity. Probably just because I prefer a predominantly simple Classic style...

Seeing as how he stopped playing for almost two years now I think, of course you aren't going to like it too much. He is old school. Post a level of your own hotshot.

Quote:

Originally Posted by CidNight1142 (Post 1283758)
Particle effects are a cheap trick. This level is good enough to stand on its own. I never understood why Birdbird had to take all these gorgeous levels he was making and be like MAKE IT DARK MAKE IT BLINK MAKE FIRE EVERWERE!!!

Heh, birdbirds levels wen't the best. I liked some of it, but his slums on g2k1 were garbage filled with 3000 graphics. mmmmkay has skill.

Kittah 03-03-2007 01:44 AM

Quote:

Originally Posted by zell12 (Post 1283781)
Seeing as how he stopped playing for almost two years now I think, of course you aren't going to like it too much. He is old school. Post a level of your own hotshot.

So because I don't like the level and prefer correctly tiled levels it means I have to justify my own skill magically? I could understand if perhaps I said I could do better, but in this case... much of what he tried I wouldn't even attempt in such a way, because I know it would end up looking terrible in my own eyes.

zell12 03-03-2007 04:03 AM

Make a level better then him. Thats all. You seem to think everything goes together perfect, especially cliffs. They don't, and if you make them, you get too many restrictions of hight, length, and direction.

Torankusu 03-03-2007 04:34 AM

aesthetics.

Kittah 03-03-2007 05:23 AM

Quote:

Originally Posted by zell12 (Post 1283958)
Make a level better then him. Thats all. You seem to think everything goes together perfect, especially cliffs. They don't, and if you make them, you get too many restrictions of hight, length, and direction.

Why should I have to? I don't have to justify myself to you because I didn't say I could make something better. It's a matter of preference and I like my cliffs to be as correctly tiled as is possible with the tileset we're given. I never said the cliffs could be perfect, but the ways the cliffs are joined in that level are both inconsistent and incorrect. There are better ways to join cliffs than what I see there is all.

Saying that it's okay to have erroneous cliffs because doing otherwise would be restrictive is less than smart because it's still an error. There are better ways to make cliffs fit and if they're more limiting it's too bad unless you don't mind tile errors. I suppose it's just funny that people are willing to ignore one person's tile errors yet when a well-known tiler shows up with a few it's suddenly no big deal.


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