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-   -   Reinstate Party System (https://forums.graalonline.com/forums/showthread.php?t=72440)

Gothika 02-25-2007 02:00 AM

Reinstate Party System
 
Please, please.. please! reinstate the damn party system. The whole not able to join a party after level 20 thing sucks. Make the it so you have to be within 10-20 levels of the other people..
Every server of this type needs a party system that works fully.
I missed doing Brutals in parties and lord hunting parties.
Just bring the damn thing back.

Draenin 02-25-2007 02:03 AM

The 10-20 levels thing doesn't work because you can still be the same level as someone and exploit different areas of experience since altars de-level you. It could be implemented again, however, if the altars just took away 1 base wis every time you switch.

cyan3 02-25-2007 02:04 AM

Quote:

Originally Posted by Gothika (Post 1281856)
Please, please.. please! reinstate the damn party system. The whole not able to join a party after level 20 thing sucks. Make the it so you have to be within 10-20 levels of the other people..
Every server of this type needs a party system that works fully.
I missed doing Brutals in parties and lord hunting parties.
Just bring the damn thing back.

I loved doing Brutals and at the end the party done /partykills to see who killed the most monsters.
And the god Brigid was made for parties because you can't use weapons but get spells to support the party. please bring the party system back its more fun to level with a party its boring on your own.

zell12 02-25-2007 02:07 AM

Make it so you cannot level someone by leeching exp...? Its extremely simple to do that... x-x

cyan3 02-25-2007 02:10 AM

Quote:

Originally Posted by zell12 (Post 1281861)
Make it so you cannot level someone by leeching exp...? Its extremely simple to do that... x-x

Make it so you have to be in the same level or gmap for the party system to work.

zell12 02-25-2007 02:29 AM

Quote:

Originally Posted by cyan3 (Post 1281863)
Make it so you have to be in the same level or gmap for the party system to work.

Yep, good addition. I agree with it.

Draenin 02-25-2007 02:35 AM

What you're suggesting is not new, and 'leeching' won't be prohibited when using the party system unless exp loss is disabled.

Gothika 02-25-2007 02:36 AM

I think EXP loss from alters could be swapped with stat loss. Like when you change got you lose wis, power. That sort thing.

cyan3 02-25-2007 03:36 AM

Quote:

Originally Posted by Gothika (Post 1281873)
I think EXP loss from alters could be swapped with stat loss. Like when you change got you lose wis, power. That sort thing.

That will be much better than 11 levels down.

Googi 02-25-2007 03:50 AM

Make it so that the exp that goes to each person is adjusted based on their own level in the area the exp is going to.

Gothika 02-25-2007 05:03 AM

Quote:

Originally Posted by Googi (Post 1281902)
Make it so that the exp that goes to each person is adjusted based on their own level in the area the exp is going to.

I guess that would work too. It would stop people leveling up way way to fast.

cyan3 02-25-2007 05:06 AM

Quote:

Originally Posted by Gothika (Post 1281922)
I guess that would work too. It would stop people leveling up way way to fast.

We need a party system that levels you faster than you can level now but not too fast so that people can abuse it.

Googi 02-25-2007 05:31 AM

Quote:

Originally Posted by cyan3 (Post 1281924)
We need a party system that levels you faster than you can level now

Why?

zell12 02-25-2007 07:47 AM

point of the party is to get a little less exp per party member, and make it easier to kill mobs or complete a quest...

sage_scooby 02-27-2007 04:17 PM

Quote:

Originally Posted by cyan3 (Post 1281863)
Make it so you have to be in the same level or gmap for the party system to work.

It worked like that before. Maps and the overworld are gmaps so you could be cross main and get XP.

One idea to limit XP they should just make it everyone gains the XP of the person with the highest level of that area.

Or even better Googi's idea of making the XP = based on each players level.

Draenin 02-27-2007 04:30 PM

I have a pretty rough estimate calculated for how many brutals are necessary to fully level up an area, and it's not really a crazy number. Just takes a whole lot of patience.

Gothika 02-27-2007 09:32 PM

Quote:

Originally Posted by sage_scooby (Post 1282708)
One idea to limit XP they should just make it everyone gains the XP of the person with the highest level of that area.

Or even better Googi's idea of making the XP = based on each players level.

Those are both good idea's. However I think the one based on each players level will be best.

Draenin 02-28-2007 12:01 AM

It cannot be enabled until exp loss in wisdom is removed.

Gothika 02-28-2007 12:02 AM

Quote:

Originally Posted by Draenin (Post 1282796)
It cannot be enabled until exp loss in wisdom is removed.

Yeah, but they will atleast have to relace it with some other kind of loss. Like a stat loss. Otherwise people can be a different God every 5 minutes.

Draenin 02-28-2007 12:15 AM

I just said this.

Gothika 02-28-2007 12:51 AM

Quote:

Originally Posted by Draenin (Post 1282801)
I just said this.

So you did. Sorry.

sage_scooby 02-28-2007 01:28 PM

Quote:

Originally Posted by Draenin (Post 1282796)
It cannot be enabled until exp loss in wisdom is removed.

I think someone once suggested a quest or item of sorts.

Or

A time limit between swithcing a looong time.

Draenin 02-28-2007 03:29 PM

It doesn't really matter which way you do it as long as exp loss is not an option.

Gothika 02-28-2007 06:15 PM

Quote:

Originally Posted by sage_scooby (Post 1283014)
I think someone once suggested a quest or item of sorts.

Or

A time limit between swithcing a looong time.

Somthing like that might work. Like some sort of book that you read and it makes you godless.

Draenin 02-28-2007 07:30 PM

Quote:

Originally Posted by Gothika
Somthing like that might work. Like some sort of book that you read and it makes you godless.

Thus Spake Zarathustra, lol.

Gothika 02-28-2007 07:47 PM

Quote:

Originally Posted by Draenin (Post 1283092)
Thus Spake Zarathustra, lol.

That book just makes you clueless.

Draenin 02-28-2007 07:55 PM

Somehow I doubt you'd know that.

ReBorn_Spirit 02-28-2007 08:42 PM

One way to fix the party bugs that are preventing us from getting parties restored is rather simple.

The real issue is you get exp in what skill YOU are using, when your friend is killing some other monster. Physical levels shouldnt transfere over parties first off, but wisdom and magic, even mental could. I suppose Agility could too. But when you think about it, if they kill something with their wisdom level at level 6 and get 50,000 points for something big, why should you get 50,000 points at level 30. Maybe instead you should get your levels experince for killing the same thing, at a reduced rate. Since your in a party you shouldn't get full experience for someone else killing a monster, but instead a reduced amount of it.

What you all SHOULD be talking about is those numbers in which everyone can agree upon. The amount of experience you get from level difference, the number of people in the party, and finally your own level compaired to your parties.

hampy 02-28-2007 08:50 PM

Just make it so you only get exp for what YOU kill, let the parties come back but make it so you get exp for the monsters you kill now what your friend kills

Gothika 03-01-2007 12:14 AM

Quote:

Originally Posted by hampy (Post 1283120)
Just make it so you only get exp for what YOU kill, let the parties come back but make it so you get exp for the monsters you kill now what your friend kills

Then what will be the point in a party?
How about, for what you kill, you get the most exp out of. But everyone else get's 10% of the exp you get.

garglius1 03-01-2007 06:03 PM

Quote:

Originally Posted by Gothika (Post 1283207)
Then what will be the point in a party?
How about, for what you kill, you get the most exp out of. But everyone else get's 10% of the exp you get.


That could still be exploited at a much slower rate. If they keep lowering their level so that they get 1mil from a lord, you'd still get 100k per lord, even if you're level 90. At level 17 I'm getting like 10k maybe?

Gothika 03-01-2007 07:09 PM

Quote:

Originally Posted by garglius1 (Post 1283365)
That could still be exploited at a much slower rate. If they keep lowering their level so that they get 1mil from a lord, you'd still get 100k per lord, even if you're level 90. At level 17 I'm getting like 10k maybe?

What I was saying is, Okay, so you get 10k from a lord. And everyelse in the party gets 1k. You still get 100% of the exp.
And maybe if you and a someonelse in the party kill the same monsters. You 2 get a team work bonus. Somthing like 10% extra exp.

Draenin 03-01-2007 07:45 PM

Either remove exp loss or make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)

sage_scooby 03-01-2007 08:20 PM

Quote:

Originally Posted by Draenin (Post 1283432)
Either remove exp loss or make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)

If you only removed the loss players of the same base level with different other levels could still abuse the party system.

It would be best I think to make the XP gain based on each players level.

Gothika 03-01-2007 08:25 PM

Quote:

Originally Posted by sage_scooby (Post 1283458)
If you only removed the loss players of the same base level with different other levels could still abuse the party system.

It would be best I think to make the XP gain based on each players level.

That would be best. On some games when you have it so It's based on the highest level person. It's lame because someone could be get a lot less exp because he's a high level so people will be getting the same which isn't fair.
It would be good if it was based on individual level and contribution.

ViperZakuto 03-02-2007 03:54 PM

Quote:

Originally Posted by Draenin (Post 1281858)
The 10-20 levels thing doesn't work because you can still be the same level as someone and exploit different areas of experience since altars de-level you. It could be implemented again, however, if the altars just took away 1 base wis every time you switch.

this would not work, if fro came back, he could bless any weapon to any god's max just for the price of 1 or 2 gold keys. now how is that helping the situation? giving one person monopoly over all gods? at least now they don't want to switch gods.

Quote:

Originally Posted by Draenin (Post 1282796)
It cannot be enabled until exp loss in wisdom is removed.

explain

Quote:

Originally Posted by Draenin (Post 1283432)
make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)

with this theory the same thing would happen that happened last time. they could just use physical and keep resetting there account. and don't tell me nobody would spend enough time doing all that. look what fro did.

Draenin 03-02-2007 07:03 PM

Quote:

Originally Posted by ViperZakuto
explain

Partying was disabled in the first place because you could party with someone else at level 110 and mooch off of the high experience the lower level player gained through using prayers and direct it to whatever level area you wanted. If the lower-level player's wisdom level got too high, they could de-level themselves in wisdom to make sure the exp gain amount per kill was constant, instead of decreasing as their level went up. I had to personally report it to Stefan on RC because everyone else acted like it wasn't going on.

Quote:

Originally Posted by ViperZakuto
this would not work, if fro came back, he could bless any weapon to any god's max just for the price of 1 or 2 gold keys. now how is that helping the situation? giving one person monopoly over all gods? at least now they don't want to switch gods.

Fr0 is one of a handful of players that should have gotten punished for what they did, but the people who could do something about it decided turning a blind eye to it would cause them less hassle. Besides, Fr0chin would not decide to de-level himself in wisdom after gaining Ogma +11 anyway, so he's going to have a monopoly over Ogma blessings regardless.

Quote:

Originally Posted by ViperZakuto
with this theory the same thing would happen that happened last time. they could just use physical and keep resetting there account. and don't tell me nobody would spend enough time doing all that. look what fro did.

What you quoted is not my original idea. It's one adapted from others posted in this thread. My original suggested course of action was to remove exp loss and have stat loss instead, which could allow the party system to be safely re-enabled without running risk of bug exploitation.

ViperZakuto 03-02-2007 08:01 PM

Quote:

Originally Posted by Draenin (Post 1283794)
What you quoted is not my original idea. It's one adapted from others posted in this thread. My original suggested course of action was to remove exp loss and have stat loss instead, which could allow the party system to be safely re-enabled without running risk of bug exploitation.

the rest is grand... but this is what i'm worried about. If you change the loss from exp to a stat. fro or anybody who abused the bug to level wisdom that high, will be able to change gods for the price of one ro two gold keys(stat potions).

This would let those elite few (fro is all i know, but i'm sure there's more) change to any god whenever they choose. So he could bless max of all gods. instead of just having a monopoly over ogma, he would monopolize all gods.......

Did i make it clear this time?

Draenin 03-02-2007 09:48 PM

Quote:

Originally Posted by ViperZakuto
the rest is grand... but this is what i'm worried about. If you change the loss from exp to a stat. fro or anybody who abused the bug to level wisdom that high, will be able to change gods for the price of one ro two gold keys(stat potions).

If you leave the exp loss in place, there will be even more people like Fr0chin.

ViperZakuto 03-02-2007 10:03 PM

Quote:

Originally Posted by Draenin (Post 1283859)
If you leave the exp loss in place, there will be even more people like Fr0chin.

i never doubted that.

which brings us back to this

Quote:

Originally Posted by Draenin (Post 1283432)
make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)

this way seems to be the best decision. need to tweek the system though. sometimes you get a little exp from other players killing, and sometimes you get most of there exp... it's kind wierd.


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