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3 Bugs
1) Hidden NPCs cannot showimg
2) players[this.i].id seems to be reversed or something. In previous versions, a NPC would only work on players, now it only works on NPCs. I need to do some more research before I know for sure...but it looks like all players have an ID of < 0 and all NPCs have an ID of > 0 3) MNGs are a strange format: no other MNG editor or viewer in the world can view Graal's MNGs, and Graal can't view any MNG made in anything but Gif2Mng (Errata, for those who keep score: PNGs must be a certain DPI, 72 I think, or they won't work, and MNGs cannot use local pallettes or they break badly) |
1) yes i know of that problem
2) haven't got problems with it yet, although I don't often use the client-side stuff 3) The mngs exported by gif2mng work in all mng-viewers that I have seen, because it only uses a limited subset of mng. Graal only supports a subset of png/mng, its quite impossible to support everything and it wouldn't be good to allow everything (24bit takes too much memory, also mng supports JPEG-layers and such stuff) |
Re: 3 Bugs
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Graal actually takes up a bit much memory as it is... |
24 bit is 3 times 8 bit...
The memory taken by graal is mainly the video memory, which depends on the video resolution (16bit takes less). In true color only the tiles take 4MB, then there are the state.png, sprites.png, bodies, heads, swords. If you see that programs like Internet Explorer take 10MB minimum it is not really much, but I am working on making it even better optimized. The main problem is that Graal needs to use the windows functions for images, but those are very buggy and eat resources and have leaks |
1) Good, if it was intentional I'd have a lot of work to do!
2) Affected NPCW on classic: Leapfrog 3) The primary problem is that the Graphics Reviewers cannot view the MNGs generated by gif2mng with the plugin from http://www.libmng.com/plugins/index.html , which is the only one I've been able to find for them...granted that Graal only supports a limited subset, but it seems to be a very rare subset! |
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I've been hearing that you're going to add OpenGL on Graal. That will probably fix all of your problems with light effects and Voodoo3, since it happily supports OpenGL. Just have OpenGL as the only thing that will work when Graal is in OpenGL mode. :) But if you're not working on that, well, I think it would be a good idea to start on... |
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