| Raeiphon |
01-21-2007 12:12 PM |
Damn move()
NPC Code:
this.movex = playerx - x; // x needed to travel to player
this.movey = playery - y; // y needed to travel to player
if (player.dir=1){ this.desx = 1.7; this.desy = 1; }
if (player.dir=0) { this.desx = -1.7; this.desy = 1; }
if (player.dir=2) { this.desx = 1.7; this.desy = -1.7; }
if (player.dir=3) { this.desx = -1.7; this.desy = -1.7; }
setCharAni("walk","");
move(this.movex+this.desx,this.movey+this.desy,1,1 );
setCharAni("idle","");
Inefficient, I know, but it gets the job done.
Basically, it's supposed to move the npc so it looks like it's standing next to me. Problem is, i'm an aesthetics freak, and the fact that it just glides along concerns me. How would I go about making the npc use the walk gani through the move sequence?
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