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Tileset Scripting
Hi,
How does the NPC Code:addtiledef image,levelstart,type; specifys the tiles images for all levels that start with 'levelstart' (0-standard type,1-new order) command work? What I mean is, in '1-new order', how does it know which tiles are block and which tiles are non block, etc. if it is not in the same order as pcis1.png? |
It's the picso.png (+ Era) which is 1, 0 is pics1.png.
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Where does the bush that you can pick up go on the new order tiles?
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Ahh thanks, I tried to use the new order tiles, but I still cannot seem to pick up bushes, is there something wrong with the new order tiles?
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Okay I tried to use the one that came with that wiki dev, but it did not work, so I deleted all the colors and made it all black except the lower left pick up items, that worked, I did the addtiledef command and set it to new order, the tiles respond as they should but the bushes do not pick up.
Is there something I am missing? Do I need to use custom code in order to get it to work? |
From the wiki
PHP Code:
Type 0 is for classic tilesets like pics1.png or the N-Pulse tileset. Type 1 is used for the new layout. If this doesn't help, you may just have to experiment to find the correct placing for bushes and similar manipulatable (is that a word?) objects. |
I have done that, everything else works, but the bush does not.
Is there anyone who knows whats wrong? I think it would take forever to put a bush in every 4 slot area and try them out, there must be someone who actually knows whats wrong? |
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