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Particle question
How can I make a particle do something once it has moved to the location I want?
For example, once the rain has has gone from # z to 0 z, I want it to show a splash on that location (the x of the rain change as well of course) - how would I do that? |
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Well, I dunno if there is a built-in command for that, but meanwhile you could use a loop :)
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I want to have particle rain that turns into splash particles. Something tells me that this will suck to do.
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I believe you want dropemitter.
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