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hitobjects
Doesn't seem to work with bushes?
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function onMouseDown() |
o-o
It triggers 'onWas Hit()' on the NPC/player.. It's not made to break bushes.. And while we're on the topic, onWas Hit() is only serverside. Minus the space, of course. |
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Using put leaps, and update board would work, I assume.
You could also replace the sword gani and use S or Space. |
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and still crush brushes. If you change the setTimer(0.05) to something else, it will play sword in a very short moment, then play the wanted gani, so .05 would be best. |
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So there isn't anything other than ''sword.gani'' to destroy bushes? Nah, you're playin'
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The only way to cut up bush tiles is by hitting the S button or replacing their tiles. :(
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