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Problems on playerworld53 (Mythic Legends)
Its seems to be some sort of a problem on the server, dont know exactly what it is other then that all levels have to be updated when you enter them or the tiles are weird (no script is doing it, Ive checked and double checked), and from time to time other players are only shown as shadows..
When using testplayer() and getnearestplayer(), you can only detect yourself, but all other players are shown with players[]. All the scripts have been tested on other servers where they work perfectly, so it have to be a problem with this playerworld or possibly the server its on. Please check into it as soon as possible, we've had this problem for as long as I can remember. |
You've tried to restart gserver/npcserver? Just a guess..
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Tried restarting them yet again, but still the same problem..
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Is there any difference then using testplayer() clientside or serverside?
Also, is much of you scripts using those? try say /stats in rc and look for something that not right, that might help :) If that didn't help, all you can do is too wait.. :[ |
/stats revealed nothing immediately suspicious.
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I've had problems with test player so I made my own function
PHP Code:
You could also change it to look for players in a square area instead of a circle. ^^ |
NPC Code:function onActionCalled(currentX, currentY) Wouldn't this work? |
I've never used that function. I made mine since I could control the distance used in searching.
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Ziro wanted me to highlight that he have already tested findnearestplayers() and testplayer(), both of which worked on other servers.
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Yes, Ive had problems with alot of commands on THIS server, and Ive tested the exact same things on several other servers. Something IS wrong with this server, and I am very dissapointed in GraalOnline right now since there has been no respons from a GraalOnline official in 2 WEEKS about this problem. :\ |
I have checked the things, the only big problem I have found was a lagging loop in the npcserver when opening the inventory, i have modified function_itemexists (the System/Inventory weapon was basicly triggering itself).
About tiles: better don't use the default flower tile, because when loading the level it will try to find the default flower tile and replace it. I have fixed this in my Graal version so that it is using the correct flower tile(s) depending on the tileset. testplayer(): doesn't work when the level is noplayerkilling(), since it is only checking for things that are blocking. findnearestplayer/s are only working on serverside. The problem with the shadow didn't happen to me. |
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I went their and in one of my scripts i tried a clientside echo() and it didn't work. It works on Bomymon/Graal X for me so it's not my client =x.
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