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city districts
okay im making a modern city, but i have no idea how to organize one.
i definatly dont want it to seem all blocking and wide spread like era, i want a real city feal to it (yes this means non 90* angle roads) but what stuff goes into a city? what areas are in a city and how big are they? All i really have in city experiance is international district. im trying to keep the geography really ballanced because i want the city to be like a capital, a center for players, so it will be coastal. its deffinatly going to be big, big enough for a International D (and therefore imigration) |
Try making buildings seem tall.Such as they go to the top of the screen.
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You definetly want buildings on the taller side, and make sure things are somewhat crowded together. If you want it to be like New York City, then the roads should be more or less a 90 degree angle, with some randomness here and there. Try throwing in a few little parks here and there, and try changing the way the buildings are designed every few blocks to give it a feel of different neighborhoods.
Btw, this might be better off in the levels section as it is not a playerworld of its own I don't think. |
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also i appriciate the help with little details, but im really interested in the types of districts that go into city and how big they usualy are. |
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i guess the questions too specific?
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Downtown areas are almost always organized in a grid pattern with 90 degree angled streets...as it extends out and gets more sub-urban you see more of a variance in the angle and direction of streets...but mostly people like to use 90 degrees because it's organized and it helps define a "block." I would create/design the terrain first and the build the city on top of it...that would give it more of a natural feel.
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If you are going to be using tall buildings, make sure they go transparent or atleast disappear when you walk behind them :p
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Best thing to do is look at pictures of cities... do a google image search or something.
Better yet, download Google Earth and zoom in on different cities and you can get a feel of what they look like from a birds eye view. |
thanks but i already know that, im having touble of what goes into cities, other than buildings, there are different sections of cities and they all vary in size, i have no idea what these are, but just about every post single handedly ignored that question
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Residental... Aparments, condos, Houses, Parks, etc...
Commercial... Offices, Banks, Police Dept, Shops, etc Industrial... Warehouses, depots, shipyards, etc. |
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you are the fire to my fuse, but in a good way. |
Can probably search up on google a lot more different types of buildings and even names to give them. ;)
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And schools. The bane of every courier's existance - they'll be right smack dab in the middle of a residential district, but they're always three or four blocks longer and wider than the streets would suggest, so you're following Elm and BAM, it ends at a school, and now you're in a school zone, and the speed limit's 20 as you carefully skirt the suddenly-windy-streets, only to find out Elm doesn't CONTINUE on the other side, you have to take Maple for 3 blocks before Elm splits off it again at the 800 block...
Oh, and inconvenient natural terrain. Sudden hills that are too steep to just put a road straight down (or over), so the roads all bend around it. |
annoying schools to impede progress.. got it.
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