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'Globe' technology
A neat feature would be to make gmaps be able to act like a planet, like, if you go to the left edge of the gmap - you automaticly see the 'other side' of the gmap and can walk into it, instead of just using links at the edges.
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That's a great idea! I like it =D
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It's ben suggested before, I really hope they do something like this.
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I mean like 123 456 789 Links: 1 is under 7 2 is under 8 3 is under 9 and oposit, then make a map.. that will link it there and make it nonstopping.. |
Two things:
One, if you make a map that links like that, you can't See 3 from 1. Two, if you revise the map to be 97897 31231 64564 97897 31231 You have at least two copies of every level, confuse the hell out of the game - but at least you can see the next level if you're lucky enough to be in the Middle Nine. Three, If you make actual copies of the edge levels, ie ighig c123a f456d i789g cabca you can see the Tiles of level 9 and 3 and 7 from 1 (reflected in their clones, levels g and c and i), but you can't see the PKer that dashes across the World Edge to slash at you and then dashes back. Further, in none of these situations can you shoot an arrow over the edge of the world and have it wrap, etc. Four, spaced intentionally, TheWorldIsSquare. Only on toroid (donut-shaped) planets can you both travel so far to the east that you wind up at the west AND travel so far to the North Pole that you find yourself at the South Pole. Assuming you want a Classroom Wall map, where you go north from Canada and find yourself in the Former USSR, or where you go cross Antarctica and go from South America to Australia. In such a case you either need a world where you can rotate every level north-to-south so someone can continue going "Forward", or a special case for If you go off the north side of the planet, turn around and be warped (1/2 the width of the planet in levels) to either side. And yes, I did plan on using such technology for Classic, so of course I know these things. :-P |
I was just thinking about how to do it.
Lets say this is a normal GMAP: 1 2 3 4 5 6 7 8 9 I know it's possible to linke 3 to 1 and 9, and so on and so forth. But what if you added an extra ring of levels arround the main gmap that looked like what would be on the other side? Like this: 9 7 8 9 7 3 1 2 3 1 6 4 5 6 4 9 7 8 9 7 3 1 2 3 1 The inner ring of gmap would just link to itself while the outter ring would just be there to look like the other side and give the illusion that you just wrapped arround. Would that work? |
I like the idea, it would be an interesting addition.
o_O |
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Let me explain myself a little better.. The levels are: 123 456 789 That's a map. There is no other levels and will not be. Thing is every level have 4 sides, which links to other sides.. So if you link the right side of level3 into left side of level1 and so on around the whole thing, it will become like this: 123123123123123 456456456456456 789789789789789 123123123123123 456456456456456 789789789789789 123123123123123 456456456456456 789789789789789 Bolded levels are originals, the others are the same, it's just that it links there.. it's like a loop, it's not adding any more levels.. I fail to see why this would not work as it's regular graal links. PS: I'm naming this theory for "Hyper-Cube Linking" since.. i'm cool. |
Hmmm displaying is probably not the biggest problem, but npcs might have problems when trying to chase a player or so (e.g. you are left of the npc but your x coordinate is higher)
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Uh guys...why not just put links on the outer levels that links to the opposite side of the map...?
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yeah you did...WHOOPS! Wasnt paying attention...Sorry. |
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A flying system could also have been scripted, however building it right into graal is much easier
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...the point IS, it's silly to say an idea is useless because there's a hypothetical way to script a reasonable faximile. I mean, by that rationale, why did Stefan bother scripting GANIs when you can just do that with showimg? Why bother making baddies in the first place when you can just script moving NPCs?
And in any case the example holds up - you could script a custom map, and it wouldn't be as smooth; likewise, you could make a custom flyscript, and not change the Zoom factor of the tiles in question. |
BUMP
Please don't let this idea drop low.. if it does bump it. Keep it fresh... this idea is brilliant and would make GX look a bit more realer (expecially for planes etc..) |
Yeah...how does Flying tech work when you hit the edge of teh w0rld? Black border? Does it force you to slide to the side?
It should wrap instead, the end. :-P |
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Like on the Matrix w/ the helicopter when it hits the wall it "crashes" |
Didn't I already suggest a way to do it?
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You know what a globe is? It is round, it wraps around. |
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I think if you made a link to the other end of the world, the gmap would get messed up (looping around in an infinite loop) or it would show "the end of the world" which isn't good looking either. |
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