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Can you help me?
Ok I made a level in editor today. I was wondering if anyone can tell me hwo to make the map area that I can creat stuff in much larger? Im pretty new to editor so any help would be great thanks!:p
Oh and also how can I et the zone ladders? |
Can you post a screenshot of the level? I just want to see what it looks like instead of downloading it. (Yes I'm lazy.)
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Added it and Yes Im lazy too! :D
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To solve your ladder problem, it's an NPC. So just type in the image bar inside a blank NPC "zone_ladder.png", without quotation marks. |
teh npc person won't work it won't move out soo?
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You wanna make bigger levels heh?:P
Just make a gmap. |
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ALso how can I ge tthe zone trees put into it? like i made a zone wars map with that tileset but where do I get trees? |
There is an easy way to make a .gmap, and a much harder way. The easy way is to use the Levelgen (there is a tutorial file in the levelgen folder) to make a blank set of levels the size that you want them, and then go in and fill in the levels the way you want.
The hard way is to make your own .gmap file and link the levels. You have to make a bunch of levels and then include them all in a .txt file sort of like this GRMAP001 WIDTH 2 HEIGHT 2 LEVELNAMES "level1.nw","level2.nw" "level3.nw","level4.nw" LEVELNAMESEND You have to put this text file along with these levels (they all have to be linked) into the same folder, and then put an npc in one of the levels and type something like setmap levels.gmap,0,0; This might work, although I'm not really sure. I reccomend using the levelgen, as it has never failed me in the past. You can make worlds that are 3 by 3, the size of Iricia, or several hundreds of levels. You have inspired me to make a little overworld, seeing as I have nothing better to do. |
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It only has teh regular tileset any help would be greatly aprreciated! |
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adtiledef zonetiles.png,pooperslevels,1; zonetiles.png would have to be replaced with the actual filename for zones tiles. pooperslevels can be replaced with whatever you want your levels name's to start with, the script will then replace pics1 with the zone tiles in all levels starting with pooperslevels, or whatever name you choose. The number 1 indicates that it is a type 1 tileset, which I believe Zone's is. |
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You remind me of my niece... always asking questions and wanting answers without having to use your brain.
There is this nifty feature on the forums called search. You type in keywords into this box and it finds information related to that keyword. It's a miracle of science, I know. I'm pretty sure you're capable of typing in "addtiledef" and finding out what it's about. |
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After doing a search myself, I've discovered that you've already made a thread asking the same thing, in which you got plenty of answers, one even from Stefan, the guy who made the game. The only way you're going to get it to work now is if you get someone to come to your house and use your computer and do it for you. You're a lost cause. |
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You don't understand the basic concept of the gmap. It's just a map of nw levels. It's not a level in itself. You don't addtiledef a gmap. You addtiledef the levels inside the gmap.
That thread explains exactly how to do what you want done. You're just not reading what people are writing and then doing anything remotely similar to what they instructed. |
You need to open one of the levels that is in the gmap and then in a blank npc you need to enter the addtiledef script that konidias pointed you to in your other thread. Then it should apply the Zone tileset to all the levels in your gmap. The levelgenerator will create them with the old tileset, so you'll have to make it a bunch of blank levels with all grass (if you use other tiles it'll get messed up). Once you have applied the zone tileset to these blank levels you can then edit the whole gmap with it.
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Or do. Open up one of the gmaps Ive created and put grass down in the whole thing paste what skrobo said into a blank npc and it should work? |
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