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-   -   Hammers/Axes (https://forums.graalonline.com/forums/showthread.php?t=68963)

Luigi203 09-25-2006 11:21 PM

Hammers/Axes
 
Yea, I was sparring a guy with a hammer, then it came across my mind again why they suck so much and what can be done to them to fix it. First off they're slow as hell, freezing the player longer than any sword or dagger. which is a given - Hammers are supposed to be big heavy weapons, that do loads of damage when you manage to land a blow. That brings me to the next thing, the Damage.. They're natually hard to spar with, and when you DO actually land a hit on someone/something you do 5-20damage on average. By time you get two consecutive hits with it, the opponent has already regenerated. My idea? Make hammers/axes/clubs/maces have a higher critical rate, with higher criticals. Maybe just flat out raise the damage on stock hammers/axes? I don't think getting bashed with a hammer should be the same as getting hit with a dagger or sword. Maybe even make the forward smash (Spacebar + forward) do more damage than the regular swing, and increase the freeze time to balance it out. Just an idea.

Zero Hour 09-25-2006 11:25 PM

Sounds good to me.

Obs311 09-25-2006 11:26 PM

I like it.

Gothika 09-25-2006 11:38 PM

That is a good idea, it would make it a whole lot better.
I know that hammers suck at sparring. Thats why I sold my war hammer of might.

cyan3 09-25-2006 11:42 PM

Its a good idea, i hate hammers and axes now. But if they done that i might use them more.

UltimatheChosen 09-26-2006 04:10 AM

And as long as your at it, get spears working. I love spears, but I can't use them! *cry*

Luigi203 09-26-2006 06:34 AM

Its a shame ideas like this will never be used.

Raziel 09-26-2006 08:02 AM

While we're at it, we can have daggers cause more serious status effects than swords. For example, poison from a dagger is stronger than that of a sword. Right now if you fight with a dagger you're pretty much at a disadvantage.

SayianOozaru 09-26-2006 08:07 AM

Not really...When I would sit in Mechs room while he would fight (and he was pretty damn good at it), He would always use his ID of Ogma +9 (that was the highest at the time) until he poisoned the guy he was fighting, then he would switch up to a sword...I guess he did this because Daggers are faster than swords, so you get more hits in. Then after they cant run, you take out your sword (that should have more damage than your dagger lol) and kill em off. That was why Mech always had some weird type of blessing on his weapons and you guys never understood it. He had it all planned out ^^

lordbosh 09-26-2006 07:14 PM

Poison should be nerfed, screw having bonuses to an already overpowered status change.

Luigi203 09-27-2006 01:08 AM

Poison is alright depending who's delivering. If you're getting it from Fr0 or Deo, expect to lose 10 str, 10 str, and 10 con.

Raziel 09-27-2006 01:18 AM

Quote:

Originally Posted by lordbosh (Post 1222534)
Poison should be nerfed...

I agree with that. And then do the dagger status effect thing.

protozero 09-27-2006 07:47 AM

Quote:

Originally Posted by lordbosh (Post 1222534)
Poison should be nerfed, screw having bonuses to an already overpowered status change.

I also agree with poison being weakened. Once you get poisoned by someone with 150+ damage, takes off a bunch of physical stats and hurts like hell. Perhaps make it so that it doesn't damage stats as much but still inflicts some damage every 10-20 seconds as it already does.

UltimatheChosen 09-28-2006 12:17 AM

Or at the very least (I'm only level 14, so I don't know too much about high level poisoning) make it so that all weapons except daggers have poison abilities weakened.

Damix2 09-28-2006 12:35 AM

Quote:

Originally Posted by SayianOozaru (Post 1222406)
That was why Mech always had some weird type of blessing on his weapons and you guys never understood it. He had it all planned out ^^

Huh? Thats been a strategy since blessing was released.

Luigi203 09-28-2006 01:20 AM

Like Damix said, thats pretty much everyones strategy. I use a Flaming Sword of Ogma+10 to poison and a Thunder Sword of Gov+8 to destroy. Almost noone has electricity resistance, and noone can counter weaponmagic. I also use a Ice Flaming Sword of Leuc+20 when I'm poisoned because I start missing when people have -86 ac and up


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