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Hammers/Axes
Yea, I was sparring a guy with a hammer, then it came across my mind again why they suck so much and what can be done to them to fix it. First off they're slow as hell, freezing the player longer than any sword or dagger. which is a given - Hammers are supposed to be big heavy weapons, that do loads of damage when you manage to land a blow. That brings me to the next thing, the Damage.. They're natually hard to spar with, and when you DO actually land a hit on someone/something you do 5-20damage on average. By time you get two consecutive hits with it, the opponent has already regenerated. My idea? Make hammers/axes/clubs/maces have a higher critical rate, with higher criticals. Maybe just flat out raise the damage on stock hammers/axes? I don't think getting bashed with a hammer should be the same as getting hit with a dagger or sword. Maybe even make the forward smash (Spacebar + forward) do more damage than the regular swing, and increase the freeze time to balance it out. Just an idea.
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Sounds good to me.
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I like it.
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That is a good idea, it would make it a whole lot better.
I know that hammers suck at sparring. Thats why I sold my war hammer of might. |
Its a good idea, i hate hammers and axes now. But if they done that i might use them more.
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And as long as your at it, get spears working. I love spears, but I can't use them! *cry*
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Its a shame ideas like this will never be used.
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While we're at it, we can have daggers cause more serious status effects than swords. For example, poison from a dagger is stronger than that of a sword. Right now if you fight with a dagger you're pretty much at a disadvantage.
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Not really...When I would sit in Mechs room while he would fight (and he was pretty damn good at it), He would always use his ID of Ogma +9 (that was the highest at the time) until he poisoned the guy he was fighting, then he would switch up to a sword...I guess he did this because Daggers are faster than swords, so you get more hits in. Then after they cant run, you take out your sword (that should have more damage than your dagger lol) and kill em off. That was why Mech always had some weird type of blessing on his weapons and you guys never understood it. He had it all planned out ^^
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Poison should be nerfed, screw having bonuses to an already overpowered status change.
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Poison is alright depending who's delivering. If you're getting it from Fr0 or Deo, expect to lose 10 str, 10 str, and 10 con.
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Or at the very least (I'm only level 14, so I don't know too much about high level poisoning) make it so that all weapons except daggers have poison abilities weakened.
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Like Damix said, thats pretty much everyones strategy. I use a Flaming Sword of Ogma+10 to poison and a Thunder Sword of Gov+8 to destroy. Almost noone has electricity resistance, and noone can counter weaponmagic. I also use a Ice Flaming Sword of Leuc+20 when I'm poisoned because I start missing when people have -86 ac and up
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