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passwordmatches() ??
What exactly does this function do? I've tried everything I can think of base64 and md5 string matching, reg string matching, account and password string matching. Nothing works... can anyone explain the backend of this function for me please....
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Does it just compare too strings or something? o.O |
wasnt there some kind of builtin encryption in gs1?
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Err its not a string compare, like i said lol. MD5 is a checksum, not an encryption, base64 is an encryption =p
**Edit** While were on the topic the MD5 hash is a good thing to use to make sure files were downloaded to the client correctly and not damaged in the transfer. In case you already didn't know that. That'll help if your server is having issues download the tilesets to the clients its also good if you update your tileset a lot instead of having the user redownload it every time they log on just use the MD5 hash to check if they have the updated tileset. Its rather a wonderful checksum :) |
actually md5 is a hashing algorithm (though some applications of md5 are used as checksums) and base64 is an encoding method, not encryption.
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Ok if you really want to get technical because I was using short terms, MD5 is actually a cryptographic hashing FUNCTION not an algorithm.
And base64 is actually just is a place value notation use a base of 64 :) Thanks for trying to correct me though. =p |
Normally tilesets redownload or any images updated in Graal4.
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Oh true forgot that , prob built in checksum to do that =x. Good call, but like you get the example right?
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there was a built-in encryption in gs1 :O |
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Haha, so does anyone know?
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In GS1 (serverside), you would encode a string using #E and check it using passwordmatches(): HTML Code:
if (created) |
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maybe it reads the base64 encryption?... Stefan me boi help us out here =p
#E in GS2 is emoticonchar() so where did you get encrypt? |
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