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Can I get a rate?
4 Attachment(s)
This started off as a one level road to a house now im just playing with it im adding more as I type. Anyway please 1-10 it and tell me what I can do to fix them. (Yes my insides suck :whatever: )
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2.8/10
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The levels are good but not ground breaking, that is to say there is little originality in them =(
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1.Trees Are good
2.Paths are Horrid 3.Those tree branch images on top of actual trees are retarded 4.Cliff seems to only have 1 error in it, gj. 5.Deep Water good be alittle more..fancy I guess 6.Inside level is good minus the bad use of chairs O_o. |
i like the landscapes but like he said those tree branches are stupid, the inside level nj on it mostly but also i hate the chairs
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The inside is good, the foresting itself is good...
But the detailing needs work, your path styling needs work, and your cliffing has some tile errors. Keep trying though! 4/10 at outsides 6/10 at inside |
I don't like the paths.
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so on the paths remove the stone and just do dirt and grass?
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I could write a lot about the good, the bad, and the ugly of the levels, how to improve them, your strengths and weaknesses, but really that would be a lot of writing and I would not be giving a favourable grade.
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2.5 for the out side
1.8 for inside so over all i say a average of 3 for the whole work i do ratings 1-10 so ya not bad keep working on it :) |
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You seem to want to learn, however, so now I see there would be benefit gained (your experience increasing) if me spending my own time to help you. Now, on to the evaluation. The trees are done well enough. Nothing particularly creative, but a good solid way to do it. The roads themselves, however, are irrational. Paths wear quicker than roads, so the paths being not linear is quite easy to believe, but roads being built like that is a little more far-fetched. Roads would not logically be built like that. Like, in the third picture, see how the road starts to split off there? Why would it do that if it just ends abruptly? Speaking of paths. Your paths are too zig-zagged. I've never seen a zig-zagged path in my life. Have you? The detailing of the grass doesn't entirely make sense, with random arrows pointing in random directions, or fence-post holes randomly strewn about. Your cliffs have tile errors and don't see particularly creative. The waves of your water don't behave like waves in water does uniformly behave. Water is not some random mystical substance, and waves are consistently dictated by the same laws of physics. As for your indoor level, it has too much open space, a weird floor pattern, tile errors, and stairs/door that make me wonder what shape the building could possibly have. You crowd tables and chairs, but why? To have even more open space in the centre? Keep working at your levels, and you'll be able to polish them once you start to understand tile/level theory better. My grade: C- |
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You see, in high school today an average = sum of 2 numbers - 1.3?
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The inside isn't very original but ok, for a second there i tought i did it >.> (seriously treeshadow.png with a yellow shade inside =O! i tought i was the only one allowed to do such a horrible thing)
The outsides are ok, reasonably simple but nice |
average of 1,8 and 2,5 is 2,15 o-o
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why
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