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Arrays and Player Attributes
I noticed when I was scripting something on Babylon that Proper arrays arent showing when you open the player attributes.
My example NPC Code: Then later im doing something like NPC Code: I can check the array by echoing it out and it shows properly but in RC it shows NPC Code: Even when the array does not equal that (Checked and Rechecked). Is anyone else having this problem? If so, how do I fix it? If not, can someone else check to see if they experince the same issue? To Ziro and any others: To clarify the npc is on the serverside, if you read correctly you can see its changing the value if I echo it to RC, but it is NOT changing it in player attributes. It stays changed when i relog, but still, as "0,0" in rc. |
Maybe you are trying to set clientr.arrayname on clientside?
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This is a known bug, the attributes aren't updated, but the server does read the arrays like it is supposed to.
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