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New Mech system and more!
I was playing Guild Wars and I have noticed mechs are rather powerful, but also very unrealistic. Once they are damaged the effect does not show on the machine. I was thinking something like this:
Mechs starting hp: 300 (roughly, im not sure the exact health) 300 health: Mechs are fine. 200 health: Mechs stomping damaged is reduced by 20 and their speed is reduced by 2 tiles a second. 100 health: Mechs shooting cannon is disabled and their speed is reduced by 2 more tiles a second. 99 health and under: Mechs stomping damage is reduced by another 10 points and their speed is very slow, it will only travel 2 tiles a second at this rate. Also electrons, beams and tazebombs wont effect it because the mechanics are gone. The machine should be easy to kill now because it is slow and weak. Traning Stations: Maybe we should have a training station map made completely for training. Melee Training: This station warps you to a large area with multiple robot enemies. Their are 5 stages: Stage 1: -Test Dummies-(Their will be 3 dummies) 300 health points 0 attack damage scout speed Stage 2: -Alien-(Their will be 1 alien) 80 health Muramasa scout speed Stage 3: -Robot-(Their will be 1 robot) 100 health Plasma Saber scout speed Stage 4: -Android-(Their will be 1 android) 120 health Beam scout speed Stage 5: -Human Soldier-(Their will be 1 human soldier) 200 health Reapers scout speed The stations will be melee, rifles, pistoles and firesupport. You will be equiped with every weapon for melee, rifles, pistoles and firesuport once you enter that named training station. (You wont recieve any event or buyable items unless you already have them) Note: Only 1 person can enter a training station at the same time, they have 5 minutes to complete the task, and only p2p members can enter the training stations. Note #2: Each training station is the same, they have the same tasks, each traning station takes on the same enemies. The only difference is the change in weapons you will use and they will use, for Rifles they will use photon cannon all the time. For Pistoles they will use apprippers all the time and for fire support they will use flamethrower and lavagun combo. Also for melee they will use mixed weapons as shown above. |
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I don't agree with much of this it isn't needed and would be pointless |
The idea was to help new p2p members, such as myself. You dont learn so much when your going up against veteran people. Mechs are also overpowered. Kill one without an electron, beam or taze bomb...it's impossiable.
Also I came up with 2 more things. 1) A trade system, you can trade the followowing items for a profit or a gift. -Blue Rifle- -Red Rifle- -Photon Cannon- -Red Pistole- -Blue Pistole- -Reapers- -Money- 2) I think we need more staff members, their hardly ever on. I only know that Vulcan is a staff member, I dont know anyone else. |
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stefan=owner vulcan=cool zone admin huwajux and crono=Best senior Et's ever! oh and when i was new i was better than most of the senior p2p's etc for the legends and elites |
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thatd be a lot of work and why would p2p's want to really trade around?
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we really dont need the traning bots though, like wat pooper said, just go to the spar world. i can down 15 noobs teaming me at once, and still live (barely). so i doubt the spar bots would be ne different
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Also the training is for new people and for practice. You can take down 30 people, that doesnt mean your good. Beating better players means your good, this will rarely happen if you are new to the server. Plus sparring bot always has more then 1 person in it. |
I thought this was going to be a thread about creating a mech-only planet. If so, I'd totally be with you.
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Two thumbs down.
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Mechs were first released on Zone Wars. There it was critical for light side to gang bang mechs. I'm not joking, people actually teamworked. While the medium skilled/pros did the jetpack/lightsabre enemy base, the nublets and teamworkers gathered up. Usually 2 would electron while the rest light sabre.
I don't see why today's population couldn't do the same on GWARS. Actually I can see why, because Zone's IQ dropped since then which even back then I thought was impossible. |
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Since I dont know how to multiple quote I will just label who im talking to.
Draenin, that idea isnt so bad. An all mechs planet would be fun. Mistermastermind, you say two thumbs down, but why? You wanted mechs taken away because of when the operator logs off. I do bealive this fixes that problem, and it doesnt hurt to try new things. Huwajux, thanks for your positive criticizim. |
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Anyway's im not making mechs super weak, they are basically the same until they get under 100 hp. |
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Typhoon Zethrin Violent J (only because he strafes :whatever: ) John and 15 nooblets (i could probly take down 30 if there only using knifes) i think thats all the ppl who can acually kill me |
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what im saying is, is that there is no need to have melee training bots, either your good with melee or your not. the training bots wont do crap, u wont get ne better, so theres no sense in having them. the gun bots MIGHT work, so i wont argue with that. but like i was trying to say is that u got to fight real ppl for u to get good. i use to suck with plasmasabre, now im in the top 5 players with it. (not in kills though, i mean skill) u just got to keep using it to get better. like i said, training bots wont do ****
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and John, you get flamed because you flame, stop being an idiot and post resposibly. |
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I Like Chocolate Milk!
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Pss.... It smells bad! :) oh and reaps aren't underpowered if you don't like them get over it. |
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Some more ideas:
AirStike(Could'nt think of a good name) Description: Mechanical wings that make you fly, more like a jet, this makes you fly straight through the air like you are a bullet. However, different from Jet Packs, you can use guns while on this mechanism. However, You can only use Rifles while on this mechanism, and not pistoles or any other weapons. Tile(s) Per Second: 15(?) Cost: 10,000 Usuage: Irica, Koth, Guild Wars, Alpha and Wildcross. S Key: Fly up, and fly sideways D Key: Rifle Shooting Note: When using this mechanism, it will take away both energy and health. It will take about 2 energy points per second and 2 health points per second. Banshee Plasmic Sword: Description: A sword that does a great deal of damage to both sides of the targets. Cost: 5,000 Usuage: All Planets Power: 32 S Key: Regular Swing, this takes away 2 hp and 5 energy from self. D Key: Sends out a wave of energy, this takes away 5 hp and 10 energy from self. |
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