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Gmap Trouble
I am having problems with my gmap. I can't get it to display as a gmap in the level editor, I thought the command for this was "loadmap name;" but apparently I'm mistaken because thats not working.
Also, on the server, the gmap isn't displaying graphics/npcs, it's not reacting to update level, and it's not detecting signs that I have placed. If anyone could shed some light on this I'd really appreciate it. |
Ok. Offline it -SHOULD- work. Try this:
Put the GMAP and all it's levels in one folder. In the very first level (a1 usually) add loadmap yourgmapnamehereWITHOUT.GMAP;. For example: if (playerenters) { loadmap lolimcool; } It should work offline. Once that works we'll start with online =] |
Uhm..
1) Create a .txt document in your graal folder named "loadgmaps.txt" 2) Add the name of the GMAP in it (without the .gmap extentsion) 3) Open Graal and voilá! If it doesnt work, your gmap is 'broken' |
Ok, I fixed it offline, I managed to figure out what was wrong. I already had a loadgmaps.txt from a previous Gmap with the same name which I have long since deleted, so I deleted the text file and remade it exactly the same and then loadmap worked again.
Now how would I fix it online? |
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Good luck! |
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I will be erecting a statue or some sort of monument to you on Aetherforge for all your help over the months. So once we're hosted or classic you should stop by and check it out, roar. |
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More gmap trouble.
Ok, I am working with the gmap and realized that for some reason, tiles are coming up on the gmap that were from an old custom classic-type tileset. I deleted the tileset from the server, but am unsure of how to set the tileset back to normal. Should I set some sort of removetiledefs; npc on the gmap temporarily?
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If you are using classic tiles, just add
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Might me removetiledefs(""); when I think about it.
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That worked. :) |
You could've also deleted the tiledefsServerName.txt file (in the levels/tiledefs/ folder, IIRC)
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