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Tilesets Trouble
2 Attachment(s)
So yeah, I used a sepia effect on tilesets, to see how it'd be in-game , the tilesets are suposed to be like this (see first thumbnail below) :
I put this in the script : //#CLIENTSIDE if (created) { addtiledef pics1test.png,#L,0; } And here is the result (see second thumbnail below) : O_o, I need some help ^^. |
Tileset requires to be 256 color for offline-usage
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Quote:
Of course, I'm not at home, so I can't create a proper version of that tileset, but when I come home, I'll post within this thread a working version. Attempt to go to the GraalOnline folder, then the levels folder, then the tiledefs folder, deleting tiledef(s)Offline.txt. That could work, perhaps. Though, I do think it's the version. |
ok ty.
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1 Attachment(s)
Ugh - put this command before your addtiledef command ' removetiledefs; '.
Attached the correct format :] |
Ty much WanDaMan.
Edit I just had to save them as GIF, right? |
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