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BMode (Battle Mode).
Ok, so i sat down and had a long talk with Calani the other day. We discussed alot, including how much Graal Kingdoms has changed over the years that we've been here. She's been here longer than me, and told me of a few things that would be interesting to be have put back in.
It would be nice if when you killed a player in Battle Mode you got EXP from them. Now the way it used to be, was that if you killed someone you got EXP from them, and they lost EXP. But, I dont think that part should be added. When your in Battle Mode, and kill another player, you should gain maybe 3% of there total EXP, but the player that died shouldnt lose any EXP...Also, When you die, it would be nice if you didnt drop anything (besides plat)...This would encourage alot of players to go Battle Mode, and would make the game far more interesting. Just a thought. |
I agree but there should only be certain areas you can use battle mode.
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"Hey Fr0, I'll give you 1,000 diamonds if you let me kill you a hundred times" I can so see this happening.
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3% is too much. Maybe EXP gained = Victims level X 100
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Bmoders should get a significant amount of more experience than Pmoders. I don't know if there is already, or if it's just a myth, but you really can't tell the difference.
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i think you get like 10,000 more exp from lords...not exactly sure though...i know when me in mech were doing the party thing, when i was pmode i was getting 100k from lords, then i went bmode and started getting between 110-120k...not sure if it was because of the skill i was raising, or if it was because i was in battle mode...
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You can keep log everytime a player gets killed by another player, and who killed him.
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Now that you can't create a party, put myself in as a the only person and do /party kills, it's a lot harder to tell what exp you get from killing each thing. I used that a lot, there's no reason why we shouldn't be able to have a /kills log, or if it's easier to put back the party system for 1 person parties only, that works.
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You could always just do kmode. :p
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I like the idea, why did they take it out?
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Bug abuse.
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Losing exp when you died was taken out because people got dissconnected in dungeons, haunted house etc and complained about losing exp for dieing. (I used to have a cruddy connection to and to be honest it did suck a bit)
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