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Shield trouble..
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Hey guys so i tried something new making a japanese fan shield...
for a member of my guild.. i tried making it and i had all views done... but on the server it displays something really different.. the frontview i can only see the half of it:S. the sideviews cant bee seen and the back of it shows the other half of the front... i attached the sprite into an attachment here.. so can anyone give me feedback so that my shield will be displayed correctly in all views. I made it from scratch didnt use any editing on shields though. please if anyone feel necessary can he or she edit it right ?? sorry if this is in the wrong forum..didnt know where to put it. |
hey is there in some way anything possible to test this before getting it uploaded?? like being able to put it in an offline mode or something so that i know it will be displayed right?
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no way.
Use a bigger shield file, that's what I do. Don't doublepost |
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Make sure it's transparent, and to use it in offline mode put a copy of the shield (just to make sure) in the main folder, levels folder, and shields folder, then use it in offline mode o.o I think... |
1 Attachment(s)
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NPC Code://#CLIENTSIDE This script will allow you to set the following: hat: 'sethat' body: 'setbody' sheild: 'setshield' head: 'sethead' skin color: 'skin' coat color: 'coat' sleeves color: 'sleeves' shoes color: 'shoes' belt color: 'belt' color of all body parts: 'all' Just say what's inside the quotations followed by the file name/color. Ex: sethat hat13.png If you have any questions or such, just forum pm me. |
Sorry for reviving, but that script is golden, someone should sticky it
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You can kinda get essentially the same script by simply adding a premade player NPC. :whatever:
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Yeah, thats true, but for some reason, the shilds I make are not showing, can't test them :(
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Put the shield in the same folder as the level, or use the "Test" button in a level, press F1, disable filenamecache and restart the editor. Tadaa oO
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NPC Code://#CLIENTSIDE There. Should be a more useful formatting style, and it eliminates the unnecessary else cases. I'm not a fan of the #commands, but I still have to learn how those need to be written out in GS2. |
This is GS2 right? GS2 doesn't work offline :(.
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I tried formatting it that way in case anyone wants to use it.
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NPC Code: This is the way it would look, though. Mixing GS1 and GS2 is bad, Draenin. |
Ah, so that's how you would rewrite those #commands. That's fairly useful information. Thanks. (Also, the else statements do not necessarily need to be combined with the if commands if you aren't going to put anything in them.)
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It still work fine. I just prefer to do it with else-if statements. Also, I didn't know how to set attributes, colors, etc. in GS2 either, before I typed that up. I looked it up on the wiki.
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Yeah. I'm sort of learning from another scripter at the moment, who is surprisingly doing a fairly decent job.
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:P It's not all that hard. That link to the wiki can be really useful in converting your scripts from GS1 to GS2.
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Yeah. For me, the issue is not learning to script, as I did that long long ago. I just never really took the time to learn gscript commands, whether it be GS1 or GS2.
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Indeed. commands.rtf and the wiki should be all you need.
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Z.z still not working
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