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The best staff organization system ever.
This thread contains the best staff organization system ever. If you're a server manager, implementing this system will greatly reduce corruption on your server. However, you won't actually implement is because you are afraid of losing the power that this system would require you to divest.
The system is based on the following premises: - Nobody (including, of course, myself) is truly immune from being corrupted by the possession of power. Being corrupted by power is an inevitability for all who possess it. Of course, the server managers reading this believe they are specially immune to this rule (they aren't), and that they will be able to "get tough" with the guy they've been friends with for over a year when it turns out that he's corrupted (they won't). - There is no reason developers should have the tools of rule enforcement simply because they are developers. Accepting these premises, corruption can be reduced by reducing the power possessed by players (and in particular, individual players). 1. The enforcement of rules should be outsourced to NPCs as much as possible. There should be as many anti-scamming and auto-hack-detection mechanisms in place. On 2K1, this would mean owner tags on rocks. Whenever any kind of problem arises with any form of bug abuse or related problems with players, the immediate answer must always, always, always, be to try to script your way out. 2. Developers would be entitled only to powers related to developments (pretty much just warpto, FTP and update level). As in, they wouldn't be able to ban and jail. 3. The server manager shouldn't enforce rules on average players (which means the server manager also wouldn't be banning or jailing non-staff players). 4. Log as much as possible. If you can log it, you should log it. The only exception would be if logging something would cause unacceptable stress on your NPCServer. 5. Ultimately, there still needs to be something like GPs. Rather than being appointed, there should be an elected GP council, with members elected until they quit, resign, or are recalled (so there would be no set elections for the entire council* or anything, only individual recall elections.) Any player could be elected, including developers and the server manager. The council would create the rules as well as enforce them (but obviously wouldn't be allowed to change the recall rules). Many people challenge that electing staff is unlikely to result in the best candidate being picked. This is true, but the record of the staff-appointment system is pretty dismal in that regard too. This at least allows the players to get the kind of rules and enforcement they want, and if they mess up then it's their own responsibility. Individual GPs wouldn't enforce the rules directly, but rather players would report infractions and the GP council would examine the evidence, both that produced by the player(s) and the logs (see proposal 4). Then they would vote on whether a rule infraction has occured and what the punishment should be (obviously they wouldn't all gather together in a room and vote. Voting would probably take place throughout the day, where one GP tells another about it, then that GP checks out the evidence and makes a vote, until a consensus is formed). Because of the increased work in enforcing the rules, it is probably best that punishments tend to be fairly harsh, and the council may even choose to make a rule against ridiculous accusations. For things like hacking where immediate measures are required, a single GP can temporarily ban the offender, after which evidence would be looked at and a vote would take place among the other GPs. GPs wouldn't enforce the rules on themselves, rather the server manager would. Alternately, it could also be possible to have an appointee or someone elected to deal with GPs breaking the rules and/or GP corruption. * If implemented on a server already up and running, then an initial election for the entire council should take place (I prefer a system where each player can vote for a number of candidates equal to the total number of council positions available, but being creative is fine too). If implemented on a new server, the initial council would have to be appointees. 6. FAQ and Events Team (if the server has them) would be hired pretty much like normal. Usually be a chief appointed by the manager. Of course, neither them nor their chiefs would have enforcement powers. (Although events team members would be able to remove disrupters from events, but not jail them. See proposal 1.) Notable problems: - The recall mechanism remains undefined (Maybe I'll come up with one tomorrow) - People can get their friends from other servers to vote for them or the candidate they like. Can be dealt with somewhat by requiring voters to have a certain amount of online time (the second-place candidate could pretty much be relied on to make sure the winning candidate won with legitimate votes.) But even then there's problems like ex-players coming back just to vote, etc. - Whoever oversees the GPs could try to use their power to manipulate their actions. The threat is lessened by having an elected and recallable overseer. Ultimately, it may really be better to have the other GPs deal with allegations against a GP. The suggestion of an overseer is the suggestion I am the least certain of in this entire document. Since these proposals will never actually be implemented on a server, this thread isn't really a suggestion but rather a challenge for anyone who disagrees with me to prove that the current system is superior or to create their own system and prove that it's superior to this one. |
I disagree with you on that these proposals will never actually be implemented. As I have read them and decided to use these ideas with minor edits/extras to them. Googi you are always a genius. ;D
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Secondly, this council of players that basically decide the fate of rule breakers is by far the worst idea a server could ever implement. Graal is based on popularity and how many butts you can kiss to become popular. If your best friend broke a rule and you were to decide his fate, I'm pretty sure you would let him go. And, even if you wouldn't, over 50% of the Graal population certainly would, thus making the system useless. GP's are around to enforce rules and keep servers as friendly as possible. If you log on a server and everyone is cursing off the top of their lungs and have profanity in their nicknames, then obviously something is wrong with the staff team on that server. A server should never have to rely on its players to do all the work for them. Quote:
I've seen events jails before on a few servers, which I found quite ridiculous to be honest with you, but besides that, an Events Team member shouldn't have rights to jail anyways. Quote:
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Your proposals are quite preposterous. Why would any manager have random players decide the outcome of rule breakers? If you can't trust the people in your police force, then they shouldn't be staff in the first place. You can't stop corruptivity, no matter how hard you try, and this system won't lessen corruptivity at all. You can even limit everyones rights so much that they have to be dependant on the server manager for specific rights to things when they may need it, and even that won't stop corruptivity, because all it takes is a coder to have rights to one wNPC of their own to be able to reek havoc on the server. So are you now going to suggest limiting the NPC rights of coders to absolutely nothing? And to limit the FTP rights of level makers to nothing? Because the only ultimate way of stopping corruption is by giving nobody rights on your server and doing all of the work yourself. Inconvenient? Very. Free from corruption? Of course, unless you turn corrupt and ruin your own server. You need to understand that a staff team is more than a team, but a family. Each staff member should have the will to help each other out, to make the server run more smoothly. You can't just limit all of your staff members rights to the point where it becomes uncomfortable to work on that server and thus have them leave because they can't develop at all without having you around all the time. You can't make entire assumptions just because a few people go corrupt. Many of the current staff systems work perfectly, but you are just never 100% immune to corruptivity. There will always be that one staff member that you hire that will end up turning corrupt, and you can't do anything about it. You want to know the best way to not have to worry about staff going corrupt? Keep weekly backups of all files in your FTP folder (which should include the scripts and levels and graphics and so forth). So, if a staff member were to corruptively delete anything, you could easily back it up and notify globals to punish this person for doing so, thus, they get in trouble, and the server is not harmed in any way. Of course, you could have the staff that corruptively reset players and so forth, but you could design systems to backup player attributes after X amount of time and so forth. If that's not efficient to you, then you can always award the players that were unfortunate enough to be in the middle of that corrupt staff member's wrath with some free items to help them back on track and so forth. There are tons of other methods of lessening corruptivity than to go as far as change your entire organization system. If your a responsible manager, then you shouldn't have any worries. It's the manager's responsibility to make sure that if any staff went corrupt and messed with the players items or messed with the servers files that they would be able to backup those items/files and thus nothing would have been harmed. It all depends on the type of manager that is managing the server. |
I've been working with some servers to redefine the role of GPs.
In my happy system GPs have no RC, and use a well-developed staff tool for jailings (time jail, goal jail [rocks, maze, etc], and emergency [trainer users]) They also have a tool available to them to jail a person for <reason> they feel is bannable, and that person will remain jailed until a GP Captain (gets RC) evaluates and either bans or releases (or jails for some time) the offender. It's a much more hands-in-the-game system where players police themselves. Even hiring a very corrupt person can lead to a WORST case scenario of a server having all players jailed until somebody with RC sorts it out. This lets people hire GPs without trusting them with the world. I still think the average aged player on Graal responds more to "answering to the boss" than "keep myself in line" by a large margin. My system allows a lot of people a first chance as staff due to the lower risk of trusting them, and even a server with 50 GPs, although far too many, doesn't really experience any downside. Not to mention the old "make a trouble maker a deputy and see the wonders" scenario. Enough mild derailing of Googi's thread though, if anybody has questions or would like to think about trying this out, forum PM me. |
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Ill do it testing status Mentally Ill! jking what we ned now is to have houdinimans googis and the current all mled into one that would be the system to use!
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Some of your points are pretty obvious, some of them are just... odd, and point 5 isn't feasible as it would take up too much time in all the beurocratic pointless stuff. In reality, if someone feels they were jailed unfairly, it would be handled by the higher GP's, which in effect is what your council idea is, except it's only called on when there is a dispute. The idea that players should decide the rules is just plain flawed. If we tried that in real life, 5 year old kids would be buying 18 certificate films and games; smoking, drinking and driving would all be legal at a much lower age; and we'd have public hangings again. It's not hard to see why you need sensible and level headed people to determine the rules instead. On a side note, what HoudiniMan said makes a lot of sense. ^^ |
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Ideas duly noted.
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Silly mongooses. This was all a ruse just so Googi could get rock ownership tags.
DOWN WITH THE TAGS! |
With Konidias running 2k1, chances are slim.
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So unixmad, being the manager of Graal and all, shouldn't enforce any of the Graal Online rules to its consumers? I don't care what reasons you may have, just the idea is ridiculous. Quote:
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Server managers should deal with rule infractions by any staff, not just GPs. Quote:
I believe I'm not the only one in this thread to disagree with your proposal 5 *points @ Master Storm*. Quote:
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But I thought the title of the thread was about a staff organization system? I must have been mistaken :rolleyes: Quite humorous how you tend to change the topic of your thread when you see me disproving your points. As I stated before, your system is far from perfect, and definitely not "the best". |
The elected GP Council sounds like it would be good for roleplaying, but I don't see much of it for anything else. As for the "script your way out" thing. I do that -a lot- and don't get much recognition for it (particularly from the GP Admin). I scripted it so people can't block a 2-tile wide path. I scripted it so people have to wait a certain amount of time after login before movement and HD go into effect (lag-throughs), despitethat I absolutely hate the fact that I even have to do that. There should be something in gscript that could move an NPCW to the end of the loading queue. I recently scripted a way to detect when people are laming stats, however, I leave it to the GPs to enforce it because who knows why a player's doing what these days.
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I FINE SIR, BEG TO DIFFER. |
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:P |
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No, just an example. Nice to know that you believe business managers shouldn't enforce any rules. Very interesting, indeed. Quote:
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Not even close. You can't compare the amount of people that vote during elections "in real life" to the players that vote for elections on a server on Graal. What I mean by this is that "in real life", you most likely don't know over 60% of the voters, whereas with Graal voting on servers, since the playercount on each server is so low, you would most likely know over 60% of the voters, thus turning it to a huge popularity contest. You can't compare politics to voting on a Graal server. |
Quiet side note: We need a better way of debating than having 600 quotes from the last post
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this thread is a waste of space
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Are you kidding me? Now all I have to do to add to my "ban evasion" counter is have "some people on the council." The fear of running into a GP who truly dislikes me is negated because all the other GPs are on my payroll. |
So uh, Houdini, where did you come up with this genius idea of an NPC that GPs can use to control jailing and whatnot? :rolleyes:
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The BEST staff organization system ever is not giving anyone rights at all and make them send you the work that needed to be uploaded.. the best - non-corrupt no-staff tool way :)
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